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- Xref: sparky comp.sys.amiga.misc:18817 comp.sys.amiga.advocacy:31748
- Path: sparky!uunet!cbmvax!daveh
- From: daveh@cbmvax.commodore.com (Dave Haynie)
- Newsgroups: comp.sys.amiga.misc,comp.sys.amiga.advocacy
- Subject: Re: DSP not as good as we thought?
- Message-ID: <38019@cbmvax.commodore.com>
- Date: 18 Dec 92 00:15:33 GMT
- References: <1992Nov20.184901.15161@dcs.warwick.ac.uk>
- Reply-To: daveh@cbmvax.commodore.com (Dave Haynie)
- Organization: Commodore, West Chester, PA
- Lines: 35
-
- In article <1992Nov20.184901.15161@dcs.warwick.ac.uk> mashton@dcs.warwick.ac.uk (M.S. Ashton) writes:
- >Am I to understand (from reading a review of the Falcon) that the DSP chip
- >is not capable of reproducing digital sound at variable frequency (like Paula
- >can) and is, in fact, limited to fixed rates such as 12.5,25,50KHz.
-
- That's entirely dependent on the audio CODEC used by the DSP. Most DSPs don't
- have a built-in audio CODEC, but interface to one. Some have flexible rate
- generators, others require an external generator to be provided.
-
- >If this is the case then all the nice DMA sound is completely unusable for
- >computer generated music (soundtracker/Med etc.) and only useful from replaying
- >a sample at the frequency it was sampled at.
-
- That may be true, depending on the implementation of the audio CODEC.
-
- >Am I to understand that to get round this, one needs to use masses of
- >real-time CPU intervention,thus spoiling the whole point?
-
- The only obvious way around such hardware limitations would be to scale the
- sampling rate of your data to the sampling rate supported by your hardware.
- A DSP can certainly do this.
-
- >Is this why Commodore left it out?
-
- Commodore will sell no DSP before its time. All of the systems out at present
- are severely flawed. For example, I would expect any reasonable DSP system
- to include frequency scaling as a basic function. You can burn considerable
- CPU time keeping a 56001 fed, depending on what it's doing. A C= DSP system
- would address these and other concerns.
- --
- Dave Haynie / Commodore Technology, High-End Amiga Systems Design (cool stuff)
- "The Crew That Never Rests" {uunet|pyramid|rutgers}!cbmvax!daveh BIX: hazy
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