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- Newsgroups: comp.sys.amiga.hardware
- Path: sparky!uunet!utcsri!geac!torsqnt!tmsoft!robohack!becker!bdb
- From: bdb@becker.GTS.ORG (Bruce Becker)
- Subject: Re: World of Commodore Notes
- Message-ID: <1992Dec19.172220.13496@becker.GTS.ORG>
- Organization: G. T. S., Toronto, Ontario
- References: <71439@cup.portal.com> <92346.163731K3023E2@ALIJKU11.BITNET> <71591@cup.portal.com>
- Date: Sat, 19 Dec 1992 17:22:20 GMT
- Lines: 31
-
- In article <71591@cup.portal.com> plav@cup.portal.com (Rick M Plavnicky) writes:
- |<K3023E2@ALIJKU11.BITNET> writes:
- |
- |>Great| Marble Madness is still now one of the best coded & perfectly
- |>playable game ever made on Amiga (and all this system-friendly|||)
- |
- |Hey, that reminds me: what about Mindwalker? Anyone tried it on their
- |A4000? I seem to recall that Mindwalker has run on just about
- |everything.
-
-
- The first demo of an A1200 I got was to run
- Mindwalker. It doesn't quite work with the
- default choices of graphics compatibility
- (the sprites seem to be wrong) but if the
- proper backwards compatibility mode is
- selected (don't remember the exact name)
- it works just fine. I was impressed as
- the machine is running a 68EC020, AGA
- chipset, more chip ram, & AmigaDos 3.
-
-
- I'll have to try Marble Madness (one of
- the big reasons I got my first Amiga 8^)...
-
-
- --
- ,u, Bruce Becker Toronto, Ontario
- a /i/ Internet: bdb@becker.gts.org Uucp: ...!web!becker!bdb
- `\o\-e "...symbolising Excitement and Fun."
- _< /_ -- Disneyland North investment brochure
-