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- From: sacke@gn.ecn.purdue.edu (Jeff Hanna)
- Subject: Re: Banding Still Imminent in AGA 256,000 color mode!
- Message-ID: <1992Dec17.224553.6665@gn.ecn.purdue.edu>
- Organization: Purdue University Engineering Computer Network
- References: <1992Dec17.144504.9669@ac.dal.ca> <1gqs1iINNmoe@gap.caltech.edu>
- Date: Thu, 17 Dec 92 22:45:53 GMT
- Lines: 35
-
- In article <1gqs1iINNmoe@gap.caltech.edu> andrey@cco.caltech.edu (Andre T. Yew) writes:
- >henigma@ac.dal.ca writes:
- >
- >> I just compared 256 color modes with AGA HAM8 256K+ colors, and I still see
- >>banding in the 256,000 color mode, why?? With all those colors
- >>shouldn't the banding disappear?
- >
- > It still bands because either a 24-bit palette is not enough,
- >you have more than 256,000 colors (really unlikely considering
- >the resolution you're rendering at), or both. You're also
- >assuming that your color gradations act like HAM.
- >
- > The best thing to do is to pick some kind of dithering scheme
- >that you are pleased with and stand far away from the monitor 1/2 :-).
- >Another thing you could do -- I'm guessing here at what you're trying
- >to render -- is to reduce the harshness of your lights (if you
- >have dramatic lighting or some other really high-contrast thing). This
- >is usually the main cause of banding on my renderings even when
- >viewed on a true 24-bit display (SGI).
- >
- > Or get an SGI Reality Engine (36-bits) :-).
- >
-
- The above is not totaly true. It is banding because HAM8 only gives you
- 64 base values per R,G, and B oppossed to 256 base values per R,G, and B in
- 24 bit color. Does your rendering have a lot of values of one color
- (ie is there alot of red, or a lot of green, etc..) If so, you will fill
- up the pallette with a lot of one color and cause banding.
-
- You can cause banding in 24bit color. Make a ray trace rendering of a white
- sphere on a dark background with one sotlight shinning on it. It will band
- all over.
-
- Jeff
-
-