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- Newsgroups: comp.sys.amiga.graphics
- From: dino@alex.com (Dino Fancellu)
- Path: sparky!uunet!pipex!demon!alex.com!dino
- Subject: Re: REAL 3D V2.XX
- Nntp-Posting-Host: woody
- Organization: Alex Technologies Ltd
- References: <lahurst.724366306@unix1.tcd.ie> <1992Dec15.221247.29374@nntp.hut.fi>
- Apparently-To: mail2news@demon.co.uk
- Date: Wed, 16 Dec 1992 10:40:57 +0000
- Message-ID: <1992Dec16.104057.4788@alex.com>
- Sender: usenet@demon.co.uk
- Lines: 312
-
- Here is some tech specs, although some more will probably be added,
- *ETA* 2 months:-
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- Please note that the features listed in this document are subject to change....
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- REAL 3D V 2 -
-
- THE HIGH END SOFTWARE FOR THE AMIGA PROFESSIONAL
-
- FIRST PREVIEWED AT SIGGRAPH'92 (CHICAGO)
-
-
- MAJOR FEATURES
-
- Fully user customizable editor
-
- Open architecture for expandability
- Fully integrated editor and renderer taking full advantage of multitasking
- Hierarchial object construction
- CSG solid modelling
- Fully implemented Boolean operations
- Polygonal surfaces
- Quadric surfaces
- B-Splines
- Procedural objects
- Large collection of quadric tools for constructing complex shapes
- Comprehensive set of free form surface construction tools
- Linear transformation tools
- Approx 100 nonlinear freeform deformations
- Comprehensive set of direct curve and surface manipulation tools
- Skeletonal modelling
- Displacements
- Transparency with physically correct refractions
- Procedural materials
- Fully implemented texture mapping
- -colour
- -bump
- -enviroment
- -shadow
- -reflection
- -clip
- -transparency
- -brilliancy
- -mapping through user defined formulas
- -visible placement of textures etc
- Unlimited texture/materials descriptions per object
- Infinite number of light sources
- -point
- -line
- -wall
- Soft shadows
- Revolutionary animation system
- -morphing/keyframing
- -particle animation
- -character animation
- -inversed kinematics
- -magnetism/gravity
- -procedural
- -allows all transformations and free form deformations to be animated
- R3PL- fully featured programming language used for:
- -expanding program features and user interface
- -describing macros
- -scene description
- -defining particle behaviour
- -procedural texture and material handlers
- -interactive object creation and manipulation etc...
- Fully customizable object and material data structures using tags
- Renderman RIB output
- AutoCad DXF import/export
- Tree and landscape fractal generators
- AGFA Compugraphic font import
- 9 level antialiasing uses adaptive supersampling
- Multiple background images
- Field rendering
- Alpha channel support
- Motion blur
- Lense flair effect
- Ray tracing
- Dust effects
- Fogs
- Burred reflections
- Undo with user definable unlimited depth
- Arexx support
-
-
- Program Real 3D is design and animation program for producing
- Description high quality, realistic pictures of three dimensional
- objects. The main target group of the software are
- video producers, creative computer artists, product
- designers, teachers and everyone interested in
- computer generated imagery. The new version introduces
- a large collection of state-of-art features, making
- Real 3D one of the most powerful 3D packages available.
-
- Ray Tracing A ray tracing of Real 3D is strongly based on the
- physical reality of the real world. Real 3D produces
- pictures by simulating the laws of physics, and
- consiquently they represent reality with astonishing
- accuracy.
-
- Speed Innovative methods and new ray tracing algorithms make
- Real 3D really fast. Ray tracing of Real 3D is so
- incredibly fast that it can be used as a primary
- rendering method instead of wire frames during
- interactive modelling process.
-
- Zero Wait The asynchronous software design, implemented using
- State Design latest techniques of object oriented programming,
- takes advantage of multi tasking operating systems
- extensively in order to achieve maximal convenience
- and productivity in modelling. The user never has to
- wait until some function is finished; instead, he can
- continue with new actions while old ones are executed
- as background tasks.
-
- Customizable Real 3D V 2 user interfaces is fully customizable.
- Environment It is possible to construct different working
- and environments to meet requirements of different
- Expandability applications. For example you can use Real 3D as a
- single view editor, a tri-view editor or perhaps a
- 9-view editor. It is possible to expand the program by
- defining new functions and binding them to menus,
- icons and keys.
-
- Integrated The modeless design principle of Real 3D means that
- Environment the user can directly access all functions of the
- program. For example, it is possible to modify a
- material and immediately see how the modification
- affects the rendered image.
-
- Hierarchical With Real 3D you can create hierarchical objects.
- Object This means that objects you create can be made of
- Oriented subobjects, and these subobjects may have their own
- Construction substructure and so on. This kind of a tree structure
- of Objects is well known in the context of disk operating systems,
- in which you can create directories inside directories.
- In Real 3D counterparts of these directories are used
- to collect objects into logical groups.
- This kind of approach makes for example object
- modifications extremely easy, because it is possible
- to perform operations to logical entities. If you want
- to copy a DOS directory, you don't have to take care
- of the files and directories inside it. In the same
- manner, you can stretch a complex object in Real 3D
- as easily as one part of it.
-
- True Solid Real 3D includes a true solid modeler. Solid model is
- Model the most sophisticated way to represent three
- dimensional objects. For example, solid modelling
- offers general Boolean operations and makes it
- possible to simulate optical devices correctly.
-
- Polygonal Conventional polygonal surfaces with Phong shading
- Surfaces are included.
-
- Quadric In addition to polygonal surfaces, Real 3D includes
- Surfaces several curved surfaces, such as a sphere, a cylinder,
- a cone and a hyperboloid. This means that no matter
- how much you enlarge a sphere created by Real 3D, you
- don't find any edges or corners on its surface.
- Furthermore, this makes the program much faster. And
- what is most important, the produced pictures look
- really good.
-
- Parametric Uniform cubic B-Spline surfaces provide user with the
- Surfaces most powerful way of representing curved freeform
- surfaces and organic shapes. The quality of shaded
- B-Spline surfaces is far superior to polygonal
- surfaces.
-
- Boolean Solid model allows Boolean operations between objects.
- Operations It is possible, for example, to split an object into
- two pieces and move the pieces apart so that the
- inner structure of the object is revealed.
- Operations can also be done so that the properties of
- the material of the target object are changed. By
- using a brilliant cylinder one can drill a brilliant
- hole into a matt object. Operations are a powerful
- way to create and modify objects. Especially in
- modeling technical objects these Boolean operations
- are indispensable.
-
- Properties of Due to solid model, it is possible to create objects
- Materials from different materials having suitable physical
- properties. All material properties can be adjusted
- without any restrictions. Even the light refraction
- index is freely adjustable so that it is possible to
- create optical devices from glass lenses. These
- devices act as their real counterparts: a magnifying
- glass in Real 3D world really magnifies!
-
- Texture The texture mapping properties of Real 3D are not
- Mapping restricted to a typical chequered pattern: Any
- picture can be used to paint objects. You can create
- Color Mapping pictures with your favorite painting program as well
- as with a video digitizer or a scanner. For example,
- Bump Mapping by digitizing a wood filament pattern, it is easy to
- create wooden objects looking very realistic.
- Clip Mapping In Real 3D V 2, textures are a part of the object
- hierarchy, so that textures can be modified and
- Special Mapping animated just as easily as any object in hierarchy.
-
- Light Its possible to use unlimited number of light sources
- Sources with desired color and brightness. Also non pointwise
- light sources are included producing smooth edged
- shadows.
-
- Animation The new version introduces a revolutionary animation
- Support system, including such features as morphing, particle
- animations, continuous time or frame based animation
- description, procedural animations, texture and
- Procedural material morphing, exellent memory management,
- Animations texture and backdrop image animations, skeletonal
- control, etc.
- Particle In the new animation system, the motion description
- Animations is a natural part of the object structure.
- Real 3D includes also software for showing rendered
- animations interactively.
-
- Rendering Real 3D includes seven different rendering techniques:
- Techniques a real time wireframe model, a hidden line wireframe
- model, a high speed one light source ray tracing
- model, a lampless ray tracing model, a non-shadow-
- casting ray tracing model, scan line model and a
- complete ray tracing model.
-
- Image Output Interface to output devices is well designed and
- flexible allowing, for example, graphics hardware
- manufactures to write the software needed for using
- the hardware with Real 3D.
-
- Anti-aliasing Real 3D includes adjustable anti-aliasing. There are
- 9 different degrees of anti-aliasing, from which the
- user can select a suitable level. The most accurate
- level uses 256*256 adaptive supersampling, which is
- certainly enough for any application !.
-
- Fast rendering It is possible to render with low resolutions to
- produce images faster. A very useful function is so
- called box function, which allows the user to define
- rectancular areas on the rendering screen. These
- areas can then be rendered with a desired resolution,
- anti-aliasing level etc.
-
- Macro Function It is possible to combine several Real 3D functions
- to form macros. With macros the user can easily
- create complex, symmetric forms or produce animation
- effects. Macros can be saved, loaded and bind to
- keys, menus and icons.
-
- Mathematical There is unlimited number of mathematical textures
- Textures available. In addition to built in textures, the user
- can write arbitrary formulas defining the color,
- bumps and other material properties.
-
- R3PL Real 3D contains fully featured programming language,
- R3PL. The language offers the most powerful interface
- to the software and can even be used for accessing
- operating system functions. For example, R3PL is used
- for:
-
- Database Two formats are available: a binary and an ascii
- Formats format. The binary format offers efficient and fast
- way of storing a scene description, whereas the ascii
- format, based on R3PL programming language, is
- machine independent.
-
- Renderman Object data structure can be saved using Renderman
- Interface RIB format.
-
- AutoCAD Real 3D supports also AutoCAD DXF format.
- Interface
-
- Multiple It is possible to use multiple textures/materials per
- Textures object. Furthermore, the materials can be blended and
- faded.
-
- Tags Object and material data structures can be expanded
- using tags. Tags are also utilized in particle
- animations where the tag data attached to an object
- can determine the behaviour of the object.
-
- Quadric Quadric tools can be used for constructing complex
- Tools shapes by combining quadric primitives.
-
- Free Form Large collection of free form surface construction
- Tools methods are provided, including coplanar and orthogonal
- sweeps, swingging, rotation, cross-sectional building
- etc.
-
- Fractal Two fractal generatos are included: the tree and the
- Generators landscape generator.
-
- Linear All necessary transformations are included and some
- Transformations more.
-
- Nonlinear Nearly one hundred nonlinear transformations are
- Modifications available.
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- Can someone wake me up and give me my Cornflakes(TM)? I think I've been dreaming.
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