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- From: root@slave.uwe.ac.uk (Operator (Phil/Dylan))
- Newsgroups: comp.os.linux
- Subject: Re: [Q] TCP/IP telnet (client) funny??
- Message-ID: <1992Dec15.075749.21621@csd.uwe.ac.uk>
- Date: 15 Dec 92 07:57:49 GMT
- References: <10DEC199210354498@addvax.llnl.gov> <1992Dec11.115248.20415@aston.ac.uk>
- Sender: usenet@csd.uwe.ac.uk (uwe nntp usenet poster)
- Reply-To: p_copela@csd.uwe.ac.uk
- Organization: The New University in the West of England, Bristol (WEB)
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-
- In article <1992Dec11.115248.20415@aston.ac.uk>, evansmp@uhura.aston.ac.uk (Mark
- Evans) writes:
-
- |> So the problem would appear to be something to do with either the loopback
- |> or the options set on the socket used by the server.
- |> Does the Diku server run standalone or is it brought up by inetd?
-
- hum,.. well currently i'm on linux 0.99up1 (unofficial patchlevel 1
- (just inodes increased)) and using gcc 2.3.2, but i'm starting diku
- with 'nohup ./dmserver &' as root (not tried ordinary user) and having
- *excepitional* uptime from it,.. previously under 0.96pl6 the mud
- would die and kill the swapper but not now. I dunno about getting inetd
- to bring up diku as to my train of thought it would start up a new mud
- everytime someone would call port 4000, definitely *NOT* what you want
-
- on a different note, and probably mor suited to rec.games.lpmud, I heard
- that lpmud had been ported, but after compiling the driver, I find that
- there is no game data included, so having downloaded the lars and discworld,
- I find that it cannot use 'master.c' for the lpc code,... now this is only a
- stab in the dark, but does lpmud have to have more than 15 chars in a
- filename? ie am I going to have to generate an extfs partition to
- accomodate it?
-
- Phil
- =--=
-