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- Newsgroups: comp.graphics.opengl
- Path: sparky!uunet!orca!mesa!rthomson
- From: rthomson@mesa.dsd.es.com (Rich Thomson)
- Subject: conformance question
- Message-ID: <1992Dec15.074053.1837@dsd.es.com>
- Sender: usenet@dsd.es.com
- Nntp-Posting-Host: 130.187.85.21
- Organization: Design Systems Division, Evans & Sutherland, SLC, UT
- Date: Tue, 15 Dec 92 07:40:53 GMT
- Lines: 13
-
- Would an OpenGL implementation that did not provide double buffering,
- depth (Z) buffering, stencil buffering nor accumulation buffering be
- conformant with the OpenGL specification? (In other words, it would
- only provide a "front left" buffer for rendering.)
-
- If the answer is yes, how is this different from subsetting?
-
- -- Rich
- --
- Don't blame me; I voted Libertarian
- Disclaimer: I speak for myself, except as noted; Copyright 1992 Rich Thomson
- UUCP: ...!uunet!dsd.es.com!rthomson Rich Thomson
- Internet: rthomson@dsd.es.com IRC: _Rich_ PEXt Programmer
-