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Internet Message Format  |  1992-12-21  |  1020 b 

  1. Xref: sparky comp.graphics:13070 rec.games.programmer:5110
  2. Newsgroups: comp.graphics,rec.games.programmer
  3. Path: sparky!uunet!cis.ohio-state.edu!pacific.mps.ohio-state.edu!linac!uchinews!dent.uchicago.edu!greg
  4. From: greg@dent.uchicago.edu (Greg Kuperberg)
  5. Subject: Re: Algorithm for Bitmap rotation & scaling
  6. Message-ID: <1992Dec19.171624.11632@midway.uchicago.edu>
  7. Sender: news@uchinews.uchicago.edu (News System)
  8. Organization: Dept. of Mathematics, U. of Chicago
  9. References: <krisr.724726801@cue>
  10. Date: Sat, 19 Dec 1992 17:16:24 GMT
  11. Lines: 10
  12.  
  13. In article <krisr.724726801@cue> krisr@cue.bc.ca (Kristof Roomp) writes:
  14. >while dreaming my way through linear algebra, I suddenly realized that
  15. >linear transformations could be quite handy in rotating, scaling, etc. of
  16. >aps.
  17.  
  18. Good grief!  Why else would we teach the stuff to you?
  19.  
  20. If you saved a copy of the Electronic Arts job posting that said you
  21. don't have to know any math to write good games, you can keep E.A.'s
  22. address but you should erase the rest of the article.
  23.