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- Xref: sparky comp.graphics:13070 rec.games.programmer:5110
- Newsgroups: comp.graphics,rec.games.programmer
- Path: sparky!uunet!cis.ohio-state.edu!pacific.mps.ohio-state.edu!linac!uchinews!dent.uchicago.edu!greg
- From: greg@dent.uchicago.edu (Greg Kuperberg)
- Subject: Re: Algorithm for Bitmap rotation & scaling
- Message-ID: <1992Dec19.171624.11632@midway.uchicago.edu>
- Sender: news@uchinews.uchicago.edu (News System)
- Organization: Dept. of Mathematics, U. of Chicago
- References: <krisr.724726801@cue>
- Date: Sat, 19 Dec 1992 17:16:24 GMT
- Lines: 10
-
- In article <krisr.724726801@cue> krisr@cue.bc.ca (Kristof Roomp) writes:
- >while dreaming my way through linear algebra, I suddenly realized that
- >linear transformations could be quite handy in rotating, scaling, etc. of
- >aps.
-
- Good grief! Why else would we teach the stuff to you?
-
- If you saved a copy of the Electronic Arts job posting that said you
- don't have to know any math to write good games, you can keep E.A.'s
- address but you should erase the rest of the article.
-