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- Newsgroups: comp.graphics
- Path: sparky!uunet!cs.utexas.edu!csc.ti.com!tilde.csc.ti.com!pan.mc.ti.com!a722756
- From: a722756@roper.mc.ti.com (W. Donald Rolph)
- Subject: Re: Simple 3D wireframe rendering method?
- Message-ID: <1992Dec17.162856@roper.mc.ti.com>
- Originator: a722756@roper.mc.ti.com
- Sender: usenet@pan.mc.ti.com (USENET News System)
- Organization: Texas Instruments / Attleboro Mass / USA
- References: <jsm1.724536721@crux1.cit.cornell.edu>
- Date: Thu, 17 Dec 1992 21:28:56 GMT
- Lines: 9
-
-
- If you simple establsih the rotation matrix between model coordinates and screen
- coordinates (with say x being horizontal, y being veritical, and z being out of
- the screen) and neglec the out of screen term you get what you need.
- --
-
- Regards.
-
- Don Rolph a722756@pan.mc.ti.com WD3 MS10-13 (508)-699-1263
-