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- Path: sparky!uunet!news.claremont.edu!ucivax!ucla-cs!ucla-mic!unixg.ubc.ca!twong
- From: twong@civil.ubc.ca (Thomas Wong)
- Newsgroups: comp.graphics,comp.graphics.animation
- Subject: Re: POV bug when rendering 640x480
- Date: 17 Dec 1992 17:01:00 GMT
- Organization: Dept. of Civil Engineering, U.B.C., Vancouver, B.C., Canada
- Lines: 17
- Distribution: world
- Message-ID: <1gqbocINN3al@iskut.ucs.ubc.ca>
- References: <SBCHANIN.92Dec16025233@raisin-nut.ai.mit.edu> <1gnr1hINNsu0@kitty.ksu.ksu.edu>
- NNTP-Posting-Host: sam.civil.ubc.ca
-
- In article <1gnr1hINNsu0@kitty.ksu.ksu.edu> sdoran@kitty.ksu.ksu.edu (Steven D. Marcotte) writes:
- >
- >The same thing happens to me when I render teardrop.pov from the
- ^^^^^^^^^^^^
- >sample files. I've done this on both the Sparcs in the lab and
- >my 486 at home and I get the same thing. It seems to do this
- >for any resolution, but from some it is more noticable. As for a
- >fix, I don't know. I'd like one though.
-
- teardrop.pov? Which level of sample was that in? I can't find
- it in my distribution. But I haven't had any problems with doing
- this resolution with the other samples I have in the distribution.
- I'm still using version 1.0. That hasn't been a later version already
- has there?
-
- Thomas.
-
-