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- From: mccool@dgp.toronto.edu (Michael McCool)
- Subject: Toronto Siggraph Event Dec 15, 92
- Message-ID: <1992Dec15.025224.19213@jarvis.csri.toronto.edu>
- Organization: University of Toronto Dynamic Graphics Project
- Distribution: ont
- Date: 15 Dec 92 07:52:24 GMT
- Lines: 62
-
- ACM Toronto Siggraph Event --- Reminder
- =======================================
-
- (This event had originally been scheduled for Nov 17.)
-
- When: Tuesday Dec 15, 8:00pm-10:00pm
- Where: The McLaughlin Planetarium (just south of the ROM)
- The Lecture Theatre (in the basement).
- What:
- This event will be an expanded version of a talk that was presented
- at the SMPTE (Society for Motion Pictures and Television Engineers)
- International Conference. It should be interesting
- both to those interested in Dinosaurs, and to computer graphicists
- interesting in seeing a detailed case study of a scientifically based
- animation. The synopsis presented at the SMPTE conference follows.
-
- Title: Realistic Dinosaur Simulation
-
- by Geoff Davidson, Glen Arendt, Robb Knock
- Maniac Expressive, Brampton, Ontario
-
- presented by Geoff Davidson.
-
- Lurid and sensational depictions of dinosaurs in motion pictures and other
- media has led to a persistent misconception of their natural history and
- appearance, even among paleontologists. Sprawling stances and lumbering
- gates are common in these depictions. However, enough fossil data and computer
- technology now exists to produce a highly *accurate* and realistic computer
- simulation of Tyrannosaurus Rex, a carnivorous dinosaur of the late
- Cretaceous period.
-
- The simulation was produced using SoftImage and Cyberware software,
- running on SGI platforms. Accurate skeletal data from fossil specimens
- of Tyrannosaurus were input into the model module of SoftImage to
- produce the basis for a movement model.
-
- An accurate one tenth scale physical model of Tyrannosaurus was reconstructed
- using bone/tendon fossil evidence and modern homologues using comparative
- vertabrate anatomy. The model was digitized using Cyberware hardware/software
- mounted on a custom large-scale, 5-axis robotics platform. The range
- data was converted to a polyline model and brought into SoftImage using
- custom code and a Mediagram IGES translator.
-
- Key paths for stride length were obtained from published studies of
- tyrannosaurid trackways. Joint rotation was modelled in SoftImage's Actor
- module using published kinematic studies of therepods and modern
- flightless birds. Key paths for hip and joint location and timing were
- made by rotoscoping ostrich movements from videotapes made at the Toronto
- Metro Zoo.
-
- Texture maps for the simulation were derived from scanned fossil dinosaur
- integuments; colour corrected and distorted to compensate for stretch
- when applied as UV texture maps.
-
- The Tyrannosaurus model is constructed from 49 separate B-spline patch
- surfaces, totalling 86,000 triangles. The animation model consisted of
- 7 separate articulated chains within the Actor module of SoftImage. Six
- separate forces were used to simulate the tail and gut motion.
-
- The resulting animation portrays a trotting Tyrannosaurus with stiffly
- held tail balancing the body mass and a medially overlapping (pigeon
- toed), fully supported columnar stance.
-