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- Xref: sparky comp.graphics:12844 comp.graphics.animation:1307
- Newsgroups: comp.graphics,comp.graphics.animation
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!wupost!gumby!destroyer!ncar!uchinews!fciad2.bsd.uchicago.edu!chrisw
- From: chrisw@fciad2.bsd.uchicago.edu (chris williams)
- Subject: Re: *Accurate* anim format on PC-VGA
- Message-ID: <1992Dec13.210807.18002@midway.uchicago.edu>
- Keywords: PC, SVGA, real time, animation
- Sender: news@uchinews.uchicago.edu (News System)
- Organization: FCIA Univ. of Chicago
- References: <1992Dec10.011834.21096@midway.uchicago.edu>
- Date: Sun, 13 Dec 1992 21:08:07 GMT
- Lines: 24
-
-
- I'm afraid I didn't express myself well enough in my previous post.
-
- I don't really care about the image quality of the fli file
- (I'm aware that most do.) What is important to me is that the animation
- and player programs be able to play 30 frames of animation in one
- second. You see, I'm creating animation, and do not own all the
- expensive single-frame video gear to lay test animation off to check
- timing. The software I use has an internal wireframe preview that
- is totally inaccurate, and way too fast on a >20 mhz processor.
-
- So what I need to know is this: Is there an system of maker and
- player that will create animations that can be played at a predetermed
- speed, rather than the just the fastest that the hardware can produce.
- Again, I don't even care if it has to skip over every other frame to
- do it, as long as the ratio of display time to intended time at a
- particular frame rate is correct.
-
-
- Chris Williams
- chrisw@fciad2.bsd.uchicago.edu
-
- New SPAM LITE. Same vile taste; only half the disgusting yellow slime!
-
-