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- Newsgroups: alt.sys.amiga.demos
- Path: sparky!uunet!mcsun!sunic!dkuug!daimi!pilgrim
- From: pilgrim@daimi.aau.dk (Jakob G}rdsted)
- Subject: Re: Criti!
- Message-ID: <1992Dec19.161627.20197@daimi.aau.dk>
- Sender: news@daimi.aau.dk
- Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
- References: <Paul_Trauth.197y@agwbbs.new-orleans.LA.US> <10299@cbmger.de.so.commodore.com>
- Date: Sat, 19 Dec 92 16:16:27 GMT
- Lines: 25
-
- peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany) writes:
-
- >In article <Paul_Trauth.197y@agwbbs.new-orleans.LA.US> Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth) writes:
- >>
- >>This is how the Amiga's samples are done. Didn't you ever hear horrid 1-bit
- >>samples on the Apple? Or cheesy 4-bit samples on the C64? The main
- >>difference is that the Amiga has DMA-driven sample-oriented hardware.
-
- >It's WAVEFORM oriented. Please do not call this generally "sample".
- >I definitely think you mess up terms here.
-
- One more thing. Isn't the Amiga also capable of modulating(?) some of
- the voices 'with' each other, letting what is played on say channel 0
- affect what comes out of, say, channel 3 ? I don't know if it's ever
- used or what, but it makes it possible to 'automatically' do more
- things than simply playing back waveforms.
-
- I don't know if it is of any relevance to this discussion(of course, it
- is irrelevant to the 'current subthread'), but I just seem to recall
- having read something that'd fit the above in the hardware ref.
- --
- Jakob Gaardsted . . | The fourth time you stumble across a posting
- Computer Science Department . | with this signature, you are allowed to go
- University of Aarhus, Jylland(!)| and get yourself a cup of coffee. You may
- . pilgrim@daimi.aau.dk . | reselect the article to achieve this effect.
-