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- Path: sparky!uunet!olivea!spool.mu.edu!agate!netsys!ukma!cs.widener.edu!dsinc!bagate!cbmvax!cbmehq!cbmger!peterk
- From: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
- Newsgroups: alt.sys.amiga.demos
- Subject: Re: Criti!
- Message-ID: <10299@cbmger.de.so.commodore.com>
- Date: 15 Dec 92 13:36:42 GMT
- References: <Paul_Trauth.197y@agwbbs.new-orleans.LA.US>
- Reply-To: peterk@cbmger.de.so.commodore.com (Dr Peter Kittel Germany)
- Organization: Commodore Germany
- Lines: 25
-
- In article <Paul_Trauth.197y@agwbbs.new-orleans.LA.US> Paul_Trauth@agwbbs.new-orleans.LA.US (Paul Trauth) writes:
- >
- >This is how the Amiga's samples are done. Didn't you ever hear horrid 1-bit
- >samples on the Apple? Or cheesy 4-bit samples on the C64? The main
- >difference is that the Amiga has DMA-driven sample-oriented hardware.
-
- It's WAVEFORM oriented. Please do not call this generally "sample".
- I definitely think you mess up terms here.
-
- >And this is samples as opposed to hardware-level synth: you CAN do
- >synthesized sounds on the Amiga, but you have to essentially create a
- >sample mathematically and play it.
-
- And don't forget: You can digitize it from a real-world sound, like a
- guitar. And *this* is then a true sample.
-
- >Always remember, though, at the lowest level, they're playing
- >samples. (And eating up a good chunk of CPU generating them on the fly...)
-
- Waveforms :-).
-
- --
- Best regards, Dr. Peter Kittel // E-Mail to \\ Only my personal opinions...
- Commodore Frankfurt, Germany \X/ {uunet|pyramid|rutgers}!cbmvax!cbmger!peterk
- Wer's nicht kann, soll's bleiben klopfen oder Steine lassen!
-