home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!comp.vuw.ac.nz!actrix!templar!jbickers
- From: jbickers@templar.actrix.gen.nz (John Bickers)
- Newsgroups: alt.sys.amiga.demos
- Subject: Re: Criti!
- References: <1992Dec11.043853.23553@u.washington.edu>
- Message-ID: <jbickers.0l8p@templar.actrix.gen.nz>
- Date: 15 Dec 92 08:20:37 PST
- Organization: TAP
- Lines: 19
-
- Quoted from <1992Dec11.043853.23553@u.washington.edu> by foregone@stein.u.washington.edu (Carl Chavez):
-
- > How come an Amiga MUST have samples? I find it incredible that a computer
- > in this day and age is incapable of creating sounds in other ways. After all,
-
- It makes the sound hardware less complicated to use than it
- otherwise would be (hark back to programming the SID chip in the
- C=64), you can play anything with samples, and samples sound
- better.
-
- > even ancient computers created sound simply by changing the frequency of
- > clicks created by electrical activity! (Example: Apple II music and speech)
-
- Compare a MOD on an Amiga to the same MOD played back on a PC's
- internal speaker. The latter is doing a lot of clicks as you
- describe above, and frankly, it sucks.
- --
- *** John Bickers, TAP. jbickers@templar.actrix.gen.nz ***
- *** "Radioactivity - It's in the air, for you and me" - Kraftwerk ***
-