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- Newsgroups: alt.sys.amiga.demos
- Path: sparky!uunet!spool.mu.edu!darwin.sura.net!rsg1.er.usgs.gov!news.cs.indiana.edu!noose.ecn.purdue.edu!mentor.cc.purdue.edu!kodak
- From: kodak@mentor.cc.purdue.edu (Jason 'KodaK' Balicki)
- Subject: Re: Criti!
- Message-ID: <Bz8ALs.Lt2@mentor.cc.purdue.edu>
- Organization: Purdue University Computing Center
- References: <OAHVENLA.92Dec12202805@lk-hp-4.hut.fi> <Bz6uEu.5CA@mentor.cc.purdue.edu> <u894776.724292740@bruny>
- Distribution: inet
- Date: Mon, 14 Dec 1992 02:51:28 GMT
- Lines: 30
-
- In article <u894776.724292740@bruny> u894776@bruny.cc.utas.edu.au (James McCoull) writes:
- >kodak@mentor.cc.purdue.edu (Jason 'KodaK' Balicki) writes:
- >
- >>In article <OAHVENLA.92Dec12202805@lk-hp-4.hut.fi> oahvenla@snakemail.hut.fi (Osma Ahvenlampi) writes:
- >
- >>Yeah, um, do, like, a filled vector, um, without using the blitter, yeah
- >>like, on a, um, 68000, and without vector math, yeah. You could do it,
- >>um, just, like, draw a box, and, um, rotate it. And, um, at 60fps.
- >
- >>alt.sys.amiga.demos.tech anyone?
- >
- >Why oh why oh why do people think that the blitter is the fastest method
- >of filling polygons?
- >
- >Surely people must time their code...
- >
- >Sure the blitter is great for silly technical low bitplane vectors...
- >but for real polygons...
-
-
- Gheesh, last time I do any "lamer emulation". And that's an esthetic
- question anyway. If you've got the processor bogged doing something
- else your only recourse is to use the blitter.
-
- And I'm serious about the alt.sys.amiga.demos.tech, we could discuss
- writing demos without worrying about anyone telling us "that's not
- OS complient" or "why don't you do it in NTSC?"
-
- --Jason Balicki
- kodak@mentor.cc.purdue.edu
-