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- Newsgroups: alt.sys.amiga.demos
- Path: sparky!uunet!munnari.oz.au!newsroom.utas.edu.au!bruny.cc.utas.edu.au!u894776
- From: u894776@bruny.cc.utas.edu.au (James McCoull)
- Subject: Re: Criti!
- Message-ID: <u894776.724292740@bruny>
- Sender: news@newsroom.utas.edu.au
- Organization: University of Tasmania, Australia.
- References: <Paul_Trauth.197y@agwbbs.new-orleans.LA.US> <1992Dec12.055946.20274@u.washington.edu> <OAHVENLA.92Dec12202805@lk-hp-4.hut.fi> <Bz6uEu.5CA@mentor.cc.purdue.edu>
- Distribution: inet
- Date: Mon, 14 Dec 1992 00:25:40 GMT
- Lines: 18
-
- kodak@mentor.cc.purdue.edu (Jason 'KodaK' Balicki) writes:
-
- >In article <OAHVENLA.92Dec12202805@lk-hp-4.hut.fi> oahvenla@snakemail.hut.fi (Osma Ahvenlampi) writes:
-
- >Yeah, um, do, like, a filled vector, um, without using the blitter, yeah
- >like, on a, um, 68000, and without vector math, yeah. You could do it,
- >um, just, like, draw a box, and, um, rotate it. And, um, at 60fps.
-
- >alt.sys.amiga.demos.tech anyone?
-
- Why oh why oh why do people think that the blitter is the fastest method
- of filling polygons?
-
- Surely people must time their code...
-
- Sure the blitter is great for silly technical low bitplane vectors...
- but for real polygons...
-
-