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- Newsgroups: alt.sys.amiga.demos
- Path: sparky!uunet!usc!sdd.hp.com!spool.mu.edu!news.nd.edu!mentor.cc.purdue.edu!kodak
- From: kodak@mentor.cc.purdue.edu (Jason 'KodaK' Balicki)
- Subject: Re: Criti!
- Message-ID: <Bz6uEu.5CA@mentor.cc.purdue.edu>
- Organization: Purdue University Computing Center
- References: <Paul_Trauth.197y@agwbbs.new-orleans.LA.US> <1992Dec12.055946.20274@u.washington.edu> <OAHVENLA.92Dec12202805@lk-hp-4.hut.fi>
- Distribution: inet
- Date: Sun, 13 Dec 1992 08:04:05 GMT
- Lines: 23
-
- In article <OAHVENLA.92Dec12202805@lk-hp-4.hut.fi> oahvenla@snakemail.hut.fi (Osma Ahvenlampi) writes:
-
- >On Amiga, that's impossible, because THE HARDWARE NEEDS SAMPLES TO PRODUCE
- >SOUND. COULD YOU BEAT THAT INTO YOUR HEAD, LIKE THIS YEAR?
-
- I kept this bit, 'cause I like it.
-
- >Go away, and learn the basics of your computer before coming here and telling
- >people to not use samples. Maybe you'd like to see awesome graphics with no
- >display also?
-
- Yeah, um, do, like, a filled vector, um, without using the blitter, yeah
- like, on a, um, 68000, and without vector math, yeah. You could do it,
- um, just, like, draw a box, and, um, rotate it. And, um, at 60fps.
-
- >--
- >Osma Ahvenlampi - oahvenla@snakemail.hut.fi * Workstation power for micro-
- >All my opinions are not necessarily really mine * computer price: Amiga := FUN
-
- alt.sys.amiga.demos.tech anyone?
-
- --Jason Balicki
- kodak@mentor.cc.purdue.edu
-