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- Newsgroups: alt.irc
- Path: sparky!uunet!wupost!zaphod.mps.ohio-state.edu!caen!uvaarpa!murdoch!fermi.clas.Virginia.EDU!gl8f
- From: gl8f@fermi.clas.Virginia.EDU (Greg Lindahl)
- Subject: Re: yes or no? (bot deopping)
- Message-ID: <1992Dec13.022557.11079@murdoch.acc.Virginia.EDU>
- Sender: usenet@murdoch.acc.Virginia.EDU
- Organization: Department of Astronomy, University of Virginia
- References: <19NOV199219244875@rigel.tamu.edu> <1g5lmrINNh0k@usenet.INS.CWRU.Edu> <85220@ut-emx.uucp>
- Date: Sun, 13 Dec 1992 02:25:57 GMT
- Lines: 34
-
- In article <85220@ut-emx.uucp> dougmc@ccwf.cc.utexas.edu (Doug McLaren) writes:
-
- >My proposal:
- >
- > No bans. No opping people. +i, s, t, n, p all still in effect, able to
- > be changed by anybody on the channel.
- > Anybody on the channel can 'kick', but all the kick will do is do a
- > server-level ignore on that person. So I kick you, and it keeps ME
- > and only ME from seeing you. Perhaps if 1/2 or more of the people on
- > the channel kick a single person it ought to become 'real' ...
-
- I think that all your solution would do is result in an explosion of
- number of servers, server operators, and kills.
-
- One way to reduce mode traffic is to not propagate redundant modes,
- i.e. once Wumpus is a channel operator, "mode +o Wumpus" will be
- rejected by the user's home server. This reduces the stupid multiple
- mode problem, but introduces new consistancy problems. So, the home
- server should watch for "You're not channel operator!" errors, and
- when it sees one, allow Wumpus to chop himself. Avalon has also
- proposed a tighter test for flooding which should slow things down.
-
- Modes, bans, and channel operators work well most of the time. It's
- only the channels with lamer bots which have a problem, and they've
- always been a disaster, ever since they got too big. What do the
- inhabitants of #gblf and #42 think of modes? Do they work well for
- you?
-
- Has anyone measured what fraction of flooded messages are redundant
- mode commands? Should we also have the home server have separate rate
- limits for flood messages such as nick, topic & join? i.e. 1 per 10
- seconds? Does anyone think IRC would be less useful with a strict rate
- limit on nick, topic, and join?
-
-