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- Newsgroups: sci.military
- Path: sparky!uunet!usc!zaphod.mps.ohio-state.edu!rpi!newsserver.pixel.kodak.com!psinntp!psinntp!ncrlnk!ciss!law7!military
- From: billmcc@seanews.akita.com (Bill McCormick)
- Subject: Re: RPG Combat Rules & Reality
- Message-ID: <BxtK1y.1Ay@law7.DaytonOH.NCR.COM>
- Keywords: rpg
- Sender: military@law7.DaytonOH.NCR.COM (Sci.Military Login)
- Organization: SEANEWS - Seattle Public Access News & Mail
- References: <BxM629.54s@law7.DaytonOH.NCR.COM> <Bxq1G2.At@law7.DaytonOH.NCR.COM>
- Date: Mon, 16 Nov 1992 17:17:58 GMT
- Approved: military@law7.daytonoh.ncr.com
- Lines: 28
-
-
- From billmcc@seanews.akita.com (Bill McCormick)
-
- In article <Bxq1G2.At@law7.DaytonOH.NCR.COM> MegaZone23 <megazone@hikita.wpi.edu> writes:
- >Modern jackets/vests are fairly effective, but one thing most games ignore is
- >kinetic energy. Sure, so you got DAMN lucky and the .44 didn't punch through
- >your vest. Still, all the energy went somewhere. My roommate runs Cyberpunk,
- >mixing 2013 and 2020 rules. One of the things he does is check for bludgeoning
- >damage from a stopped shot. We've killed characters by breaking ribs,
- >puncturing lungs, etc, from repeated hits which a vest stopped. Develop a
- >system for whatever game you play.
-
- I've always wondered about this. The person *shooting* the .44 had to
- accept just as much momentum when shooting as the bullet imparts to the
- recipient.
-
- It seems like if the vest distributes this over a wide enough area you
- could void any damage at all.
-
- Am I missing something? The only thing I can think of is that it's
- the v(elocity) component that makes the difference of E=mv^2.
-
- Bill
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