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- From: Alexx@world.std.com (Alexx S Kay)
- Subject: Live Roleplaying Games and the SCA
- Message-ID: <BxxDHI.K6o@world.std.com>
- Organization: The World Public Access UNIX, Brookline, MA
- Date: Wed, 18 Nov 1992 18:46:29 GMT
- Lines: 41
-
- Justin writes:
- >Re: LRPG as an SCA Splinter?
- >
- >Gwenllian speculates that Live Gaming groups seem to be an SCA splinter.
- >
- >Some might be, but many certainly aren't. The biggest LRPG group
- >in this region, NERO, seems to have only minimal overlap with the
- >Society (I only know of one or two cross-members), and the Interactive
- >Literature groups (SIL & ILF), while having a rather higher crossover
- >rate, were started by people with no particular SCA connection...
-
- The lack of overlap (at least locally) between SCA and NERO is easily
- explainable; they're playing different games. The SCA is primarily
- historically-based, while NERO is high-fantasy. Both of them also
- take up effectively as much time as you let them, much of it weekends
- (I've long been interested in NERO, but it's rare that I don't have more
- important (often but not exclusively SCA) plans for any given NERO event).
- Similarly, the combat aspect of each is wildly different, but each (can)
- involve a large time commitment for practice. I personally know two
- SCA/NERO overlaps (I live with them :), one of whom is a fighter. They
- make it to far fewer SCA events and practices than the people I consider
- "active", but they do try to stay involved...
-
- The overlap with SIL-style gaming is far less competitive (again, I speak
- from my perception of *local* interactions). SIL games are fairly rare,
- as opposed to an average of 2+ SCA events a month within an easy travel
- radius; they thus can be treated as "special events", and time allotted to
- them preferentially, whereas NERO and SCA are in almost constant competition
- for "free" weekends (at least among the overlap). Also, the amount of
- effort required to get involved and enjoy yourself is much less than for
- the SCA, at all levels except for those actually writing/running the game.
-
- Yours Playfully,
- Alexx
-
- Alexx@world.std.com
- "How does the prisoner plead?"
- "Cerebus *demands* that you release him or he'll call upon his dark masters
- to turn you into a flock of pious pink toads..."
- "That's not a half-bad defence." -- Cerebus 13
-
-