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- From: zowie@daedalus.stanford.edu (Craig "Powderkeg" DeForest)
- Newsgroups: rec.motorcycles,sci.physics
- Subject: PHYSICS OF STEERING (long) (was Re: What would you ride on a long...)
- Message-ID: <ZOWIE.92Nov18210725@daedalus.stanford.edu>
- Date: 19 Nov 92 02:07:25 GMT
- References: <1992Nov17.214052.460@mksol.dseg.ti.com> <Bxw183.92L@news.iastate.edu>
- <1992Nov18.020307.19538@tcsi.com> <BxxoMr.F6@news.iastate.edu>
- Sender: news@leland.Stanford.EDU (Mr News)
- Organization: Stanford Center for Space Science and Astrophysics
- Lines: 188
- In-Reply-To: tomes@iastate.edu's message of Wed, 18 Nov 1992 22:47:12 GMT
-
-
- It's about time a trained physicist posted something about this...
- Here's rec.moto Steering Argument #597.
-
- In article <baz> tomes@iastate.edu () writes:
- In article <bar> markk@tcs.com (Mark Kromer)writes:
- >At turn in, the motorcycle rotates about the cg not the contact
- >patches. Re: countersteering. Low polar moment in the transverse
- >plane (and in the longitudinal plane but for different reasons) is the
- >key, not low cg. Keep the mass concentrated as close to the cg as
- >possible.
-
- Ok, I used the wrong term (polar moment). But show me how an object
- can pivot about a point above the ground and still remain in contact with
- the ground (assume point touching the ground is the point farthest away
- from the CG in that immediate part of the object eg contact patch).
- The instantaneous roll axis for a singletrack vehicle MUST be the
- line between the two contact patches; otherwise the bike is off the ground
- by definition.
-
- Okay. Basically, by moving the center of rotation downward.
-
- The point (pun intended) here is that the cg moved (by gravity) downward by
- gravity, to maintain the tire's contact with the ground, during the roll
- manoeuver. There's no contradiction here -- for example, (see a different
- thread) when you're driving in a straight line, your front wheel is rotating
- about a single axis, the center of the front axle. But that axis (here's the
- whole point of owning the machine!) is _moving_ at the time. Linear motion
- and rotation are related but separate.
-
- Here's a cheesey ASCII diagram of a mcy doing a *stationary* right roll, as
- seen from a guy equipped with an ASCII camera, immediately behind it. The
- mcy was just sitting there upright, and someone breathed on it and it started
- falling to the right.
- Here, I've marked the cg with an asterisk
- | (Little johnny started his bike/upon the
- | / road to frisk./What a stupid guy he was,/
- | / his little *) The thing to notice here is
- * / that the c.g. went *down* as well as moving
- | * <--- c.g. a bit (I've drawn a dotted line to the
- | /: leaned position, caught in mid-fall).
- | / :
- | / :
- |/ :
- ======================ground
-
- When a stationary motorcycle falls, the contact patch is, by definition,
- stationary -- it doesn't move. Gravity pulls straight down on the c.g.
- of the bike, and the ground pushes straight up on the contact patch.
- The bike experiences a roll torque proportional to the horizontal distance
- between these two points -- so, if you could only balance the bike _perfectly_,
- it'd never fall. But the mere flap of a butterfly's wing would blow it over.
-
- When you ride, you (and, in anything that's not a total cafe racer, the
- designers of your slanted front forks) are steering the front wheel so as
- to keep the contact patches directly under your c.g., so you don't fall over.
- If you don't do this, you will fall over. Try this on a bicycle (*NOT* a
- motorcycle): tie the handlebars in a straight-ahead configuration, with some
- twine. Try to ride and balance the bike. You can't -- the dynamics of the
- moving case are the same as the stationary case, if you don't turn the
- handlebars.
-
- When you steer, you apply a horizontal force to the front contact patch, by
- steering the front wheel. This exerts a roll torque on the bike, since the
- bike's inertia opposes the applied force (action, reaction, y'know) from the
- c.g. The bike feels a torque proportional to the force you exert by steering,
- times the vertical distance between the contact patch and the c.g.
- It rotates, not about the c.g. *or* the contact patch, but about the point
- half-way in between them. Here's a diagram:
-
- |
- | /
- | (contact /
- | patch gets /
- * steered to /
- | the left) *
- | /:
- X x :
- | /: :
- | / : :
- =========+========== =========+=========
-
- BEFORE STEERING AFTER STEERING
-
- Note that the center of rotation (c.r.), here marked with an X, has
- moved _down_ a bit, as has the c.g. (I tried to make it look lower by
- making it lower-case, but it really should be 1/2 line lower...)
-
- You had to steer the front wheel *left*, to make the bike lean *right*.
- Then, to keep from falling over, your trained reflexes, helped a lot by
- gyroscopic precession (see the next chapter :-) and the shape of your front
- fork, steer the front wheel to the *right*.
-
- When you steer the front wheel to the right, you apply a rightward force to
- the contact patch, and the bike responds with a reaction force to the left,
- from the c.g. The bike feels a roll torque to the left. When you're holding
- a smooth right turn, the roll torque to the left from the tires exactly
- balances the roll torque to the right from gravity. Here's yet another
- diagram:
-
-
- /
- /
- /
- `centrifugal /
- force' <-- *
- /
- / | Gravity
- ^ / V
- Support|/
- ========= --> steering force ======
-
- The idea here is that the centrifugal force and gravity acting on you and your
- bike, add up to a force along the line from the c.g. to the contact patch,
- otherwise the bike would fall over. The contact patch exerts (you hope!)
- whatever force on the road is necessary, to keep from sliding on the road.
- The upward part of the force you get for free; the sideways steering force is
- why you buy expensive tires with sticky, quick-wearing rubber.
-
- This is why it never feels like you're turning, on a bike -- when you're in a
- cage, mountain roads throw you around; yawing the vehicle makes `local down'
- change towards the side of the vehicle. When you're on a bike, you *have* to
- roll the vehicle so that local down points between the c.g. and the contact
- patch; otherwise, you'd fall over, like a bike with the handlebars tied
- straight. You feel a force straight down the direction of your spine into the
- seat of your pants, rather than a sideways force that knocks you over.
-
- Incidentally, you can ride a bicycle no-hands because you constitute most of
- the mass of the rider-vehicle combination. Moving yourself around, causes the
- c.g. to move significantly, and the whole rolling process happens (with the
- gyroscopic force on the wheel, and the design of the forks, conspiring to keep
- you near equilibrium). On a motorcycle, the vehicle outweighs you, so the
- effect of leaning sideways is minimal -- the c.g. only moves a little bit, and
- the bike doesn't turn (yaw) very much at all. Those of you who are
- {adventurous | stupid} have already bought throttle clips and ridden your
- motorcycle no-hands on a straight, level road at some point.
-
- More quotation:
- (This is bad: A student pushed much too hard when
- countersteering in a class and threw the bike out from under
- himself. I saw the front wheel airborne for a fraction of a second while
- the bike was busy pivoting about the CG, like you suggested. I believe this
- means that there is an upper limit on lean-in rate that is determined by
- the acceleration due to gravity and the CG height above ground. If one
- increases lean angle too quickly, the bike rolls about the cg and not about
- the contact patches.)
-
- Good call -- what went on here is exactly that: the force of gravity couldn't
- accelerate the c.g. *down* fast enough to match the roll of the bike. In a
- weightless environment, the c.r. (1/2 way between the contact patch and the
- c.g.) would be stationary during the roll; gravity (almost) always pulls the
- c.g. down fast enough to maintain the contact with the ground; when it
- doesn't, you can't very well roll out of the turn, can you?
-
- BTW, the same argument I used to defend [Honda Gold]Wings applies to polar
- moment also: since most of the engine/trans lies within a foot of the axis
- passing through the cg and parallel to the line between the contact
- patches, the bike handles better than you would think if all you
- considered was mass.
-
- Yep -- bikes, and engines (most of the mass of the bike :-) that cluster
- around the c.g., make it easier to steer, than engines that spread out far
- above/below it. Though I believe that, in most cases, steering geometry
- (wheel size, fork angle, offset between forks and axle, length of wheelbase)
- affects handling *much more* than does mass distribution in the bike. The
- reason I think so is twofold: (a) unless you're screaming along around the
- twisties, you're not rolling the bike very much compared to the acceleration
- due to gravity -- you just don't lean very fast; and (b) *you* don't have
- to apply the force to turn the bike -- the tires do that for you. Almost
- any steering force you have to apply, was designed in by the engineers who
- drew the plans for your bike. If they wanted effortless turns, they'd
- place the contact patch closer to the (fork-line, ground) intersection;
- if they wanted a bike that liked to cruise in a straight line, they'd place
- it far behind that intersection.
-
- BTW, in a very tight turn the top half of you (the rider) is significantly
- closer to the center of rotation of the yaw, than is the bottom of you.
- This means that `down' is tilted more, relative to the horizon, for your bike
- and your feet, than it is for your head, so you might notice your back swaying
- a little while your balance tells you your straight! [Don't tell novice
- riders/passengers this though, or they'll use it to justify keeping their
- bodies oriented to the horizon :-(]
-
- --
- Craig DeForest -- astrophysicist for hire.
-
- Beat Cal - Beat Cal - Beat Cal - Beat Cal - Beat Cal - Beat Cal - Beat Cal
- [sort-a mindless, eh? That's pac-10 for you.]
-