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- Newsgroups: rec.games.programmer
- Path: sparky!uunet!mnemosyne.cs.du.edu!nyx!vputz
- From: vputz@nyx.cs.du.edu (Victor Putz)
- Subject: Re: Getting A Job Game Programming
- Message-ID: <1992Nov20.182505.25844@mnemosyne.cs.du.edu>
- Sender: usenet@mnemosyne.cs.du.edu (netnews admin account)
- Organization: University of Denver, Dept. of Math & Comp. Sci.
- References: <1992Nov17.051712.18226@julian.uwo.ca> <1992Nov20.131956.1051
- Date: Fri, 20 Nov 92 18:25:05 GMT
- Lines: 18
-
-
- ..well, as far as I can tell, it all depends.
-
- Most likely with the big-name megacorporate companies like Origin, EA,
- Sierra, etc you start out as a programming weenie and work your way up to
- project amnager, etc. I doubt you could work on your own project until
- several years int he future.
-
- OR you can try and start your own shareware distribution network from
- scratch, write games because you love it, and accept that you'll never
- make enough money from it to buy three loaves of bread.
-
- Actually, anyone know how well shareware works? Can one make a living at
- it? Jay Wilbur? Apogee guys? Whaddya have to say?
-
- -->Vputz, warrior against megacorporate game-making borgeuis ((and against
- correct spelling--chuckle))
-
-