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- Newsgroups: rec.games.programmer
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!sample.eng.ohio-state.edu!purdue!yuma!millerje
- From: millerje@CS.ColoState.EDU (Jeff Miller)
- Subject: Re: Getting A Job Game Programming
- Sender: news@yuma.ACNS.ColoState.EDU (News Account)
- Message-ID: <Nov20.162026.38929@yuma.ACNS.ColoState.EDU>
- Date: Fri, 20 Nov 1992 16:20:26 GMT
- References: <1992Nov17.051712.18226@julian.uwo.ca> <1992Nov20.131956.10514@nuscc.nus.sg>
- Nntp-Posting-Host: mozart.cs.colostate.edu
- Organization: Colorado State University, Computer Science Department
- Lines: 13
-
- The feeling I get from many companies I've talked too at shows, there are
- VERY FEW game programmers who are full time staffers. Your best bet would
- be to write a game, copyright it (at get proper protection, etc), send it
- to some companies (perhaps a non-disclosure statement?), and then see what
- they say. If it's marketable, they'll buy it, and you get royalties. Pretty
- much the same as working on site, except you must have a working or finished
- project, instead of expecting the company to teach you what to do.
-
- --
- _____________________________________________________________________________
- | |
- | "Nuke the unborn gay whales!" | millerje@cs.colostate.edu | Jeff Miller |
- |_____________________________________________________________________________|
-