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Text File  |  1992-11-20  |  1.4 KB  |  26 lines

  1. Newsgroups: rec.games.programmer
  2. Path: sparky!uunet!zaphod.mps.ohio-state.edu!sample.eng.ohio-state.edu!purdue!yuma!millerje
  3. From: millerje@CS.ColoState.EDU (Jeff Miller)
  4. Subject: Re: Getting A Job Game Programming
  5. Sender: news@yuma.ACNS.ColoState.EDU (News Account)
  6. Message-ID: <Nov20.162026.38929@yuma.ACNS.ColoState.EDU>
  7. Date: Fri, 20 Nov 1992 16:20:26 GMT
  8. References: <1992Nov17.051712.18226@julian.uwo.ca> <1992Nov20.131956.10514@nuscc.nus.sg>
  9. Nntp-Posting-Host: mozart.cs.colostate.edu
  10. Organization: Colorado State University, Computer Science Department
  11. Lines: 13
  12.  
  13. The feeling I get from many companies I've talked too at shows, there are
  14. VERY FEW game programmers who are full time staffers.  Your best bet would
  15. be to write a game, copyright it (at get proper protection, etc), send it
  16. to some companies (perhaps a non-disclosure statement?), and then see what
  17. they say.  If it's marketable, they'll buy it, and you get royalties.  Pretty
  18. much the same as working on site, except you must have a working or finished
  19. project, instead of expecting the company to teach you what to do.
  20.  
  21. -- 
  22.  _____________________________________________________________________________
  23. |                                                                             |
  24. | "Nuke the unborn gay whales!" |  millerje@cs.colostate.edu  |  Jeff Miller  |
  25. |_____________________________________________________________________________|
  26.