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- Path: sparky!uunet!gumby!wmichgw!91vanderkolk
- From: 91vanderkolk@gw.wmich.edu
- Newsgroups: rec.games.board
- Subject: Re: BTECH:Star League Weapons
- Message-ID: <1992Nov16.115826.6377@gw.wmich.edu>
- Date: 16 Nov 92 11:58:25 EST
- References: <p1v12+_@rpi.edu>
- Organization: Western Michigan University
- Lines: 72
-
- In article <p1v12+_@rpi.edu>, mayerr@nuge108.its.rpi.edu (Robert Russell Mayer) writes:
- >
- > Two weapons mentioned in the Star League Soourcebook, the Snub-nosed PPC,
- > and the Headhunter missle, still lack game statistics. Below are my
- > proposed rules.
- >
- >
- > Snub-nosed PPC
- > Magna Hellstar Special
- >
- > The primary reason for a minimum range penalty on PPC's is the need
- > to include a Field Inhibitor to prevent an electric discharge between
- > target and firer (Solaris VII,GM book,p.59). In 2679, Magna released its
- > Hellstar Special, which eventuall became known as the Snub-nosed PPC.
- > Its shorter overall length was made possible by the dramatic reduction in
- > size of the Field Inhibitor, an innovation made possible by improvements in
- > balancing the charge on the beam by variable particle streams. This
- > improvement was later enhanced to produce the ER PPC, allowing it to create
- > a beam less affected by local magnetic fields.
- >
- > Game Notes: A Standard PPC with no minimum range.
- >
- > Author's Note : not very exciting, but very reasonable in the history.
-
- Cool idea & realistic
-
- >
- >
- >
- > Headhunter Missle
- > Star League Headhunter
- >
- > First deployed in 2710 at a Star League Special Project Office
- > somewhere in Upstate New York, this system was designed to provide a
- > one-shot kill capacity. Many pilots disliked the overall system weight,
- > since it left them with few backup weapons. Several Exterminator had this
- > system installed in place of the LRM-10 system that was standard.
- >
- >
- > Game Notes:
- >
- > Guidance system: 2tons, 2 critical locations
- >
- > Missle : 1.5 tons, 1 critical location
- >
- > Damage: 12
- > Ranges: 1-5/6-10/11-15
- > Heat: 5
- >
- > One Guidance system is required per mech, and each guidance system can
- > guide one missle per turn. Roll to-hit normally. On a successful hit, roll
- > 2d6. On 5-8, the missle hits the head. Otherwise, roll the hit location
- > normally. If the Guidance system is destroyed, or LOS passes through an area
- > affected by Guardian ECM, the missle can be used as a one-shot 12pt missle,
- > but loses the ability to target the head especially.
- >
-
- The guidance system is okay & the rules, but instead of a new missile the
- guidance system is fitted to the launcher like Artemis IV. All the missles that
- hit (after rolling on the missle hit table) hit the head on your rules above.
- This makes more sense since the Headhunter seems like a missle system like
- Artemis IV.
-
- >
- > Please give me some feedback/suggestions. These are a first cut, and
- > unplaytested.
- >
- > Rob M.
- > mayerr@rpi.edu
-
-
- John
-