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- Path: sparky!uunet!zaphod.mps.ohio-state.edu!darwin.sura.net!wupost!gumby!destroyer!cs.ubc.ca!newsserver.sfu.ca!sfu.ca!neilg
- From: neilg@fraser.sfu.ca (Neil K. Guy)
- Subject: Re: TADS efficeincy (eg Abe)
- Message-ID: <neilg.722287585@sfu.ca>
- Sender: news@sfu.ca
- Organization: Simon Fraser University, Burnaby, B.C., Canada
- References: <BxuAGw.ILt@news.cso.uiuc.edu> <librik.722242725@cory.Berkeley.EDU>
- Date: Fri, 20 Nov 1992 19:26:25 GMT
- Lines: 25
-
- librik@cory.Berkeley.EDU (David Librik) writes:
-
- >I guess my computer isn't slow enough to make evaluation of a bunch of
- >compiled "compare" and "jump" instructions noticeable. But what IS slow
- >in TADS is resolving nouns: in a game with a bunch of different doors
- >scattered throughout it -- each with a full name like "north door", "jail
- >cell door", etc., but all accepting "door" as a synonym -- there is a really
- >perceptible one- or two-second pause when you type "examine door" -- even
- >though there's only one door in the room. I'm guessing the parser is
- >descending the list of "door"s, looking for one in the current room.
-
- This is a major wall I've run into also. My totally unfinished game
- has the player wandering an empty deserted city. Naturally there are a
- lot of doors, most of which are unopenable. So I got to the point when
- it would take something like 10 seconds to do anything to a door. Agh!
- Since selling my elderly Mac Plus and buying a 33 MHz Quadra is not
- feasible, I was disappointed by this.
-
- >This is TADS 1.2, by the way; the new version may have speeded this up.
-
- God I hope so... Does anyone know what the upgrade cost from 1.x to
- 2.0 is going to be, by the way? Assuming you don't have to buy a brand
- new package.
-
- - Neil K. (n_k_guy@sfu.ca)
-