home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!snorkelwacker.mit.edu!ai-lab!xbar!dmb
- From: dmb@xbar.ai.mit.edu (David Baggett)
- Newsgroups: rec.arts.int-fiction
- Subject: Re: So you want to write a text adventure?
- Date: 17 Nov 1992 07:15:38 GMT
- Organization: MIT Artificial Intelligence Laboratory
- Lines: 89
- Message-ID: <1ea66qINNkr6@life.ai.mit.edu>
- References: <1992Nov15.234938.12993@starbase.trincoll.edu> <1992Nov16.021205.16797@starbase.trincoll.edu> <41084@sdcc12.ucsd.edu>
- NNTP-Posting-Host: xbar.ai.mit.edu
-
- In article <41084@sdcc12.ucsd.edu> djohnson@cs.ucsd.edu (Darin Johnson) writes:
- >[I would give TADS away for free.]
-
- This *is* an emotional argument, but that doesn't make it entirely
- off-limits herem does it? Anyway, you can talk all you want about what
- you *might* do, but I've personally come to see people who decide to
- charge money for their products to be in many ways more generous than
- those who don't. When you charge enough money for something to justify
- spending time on it, more time will get spent on it. And the
- documentation will be better, end user support will be better, new
- features will be added faster, etc.
-
- I think that TADS will change the text adventure genre, just as the
- emergence of sentence parsing changed the genre from Adventure-like
- games to Zork-like games. TADS 2.0 lets you make games that are
- essentially as large as you want, and this opens the genre up to almost
- anything. Anyone who thinks that IF has been done to its limit better
- read the story about the famous 19th century Patent Office employee.
-
- The point is that I doubt that this event would have happened had Mike
- not been able to justify putting in the time required to design,
- implement, document, and support a system that consists of over 2
- megabytes of source code. To those who would reply that "if the system
- were free, everyone could have chipped in and it would have gotten
- done," I invite you to read rec.games.programmer for a few weeks and
- watch for the "Ultimate Game Library that Everyone Will Work on and
- Will Blow Away all the Commercial Companies Through Mass Cooperation"
- thread, which, needless to say, always leads the same place: nowhere.
-
- Lastly (on this topic), users don't respect freeware and shareware. If
- you took some of the top-notch shareware games out there (and I mean
- graphics games here too, like Keen IV on the PC) and instead released
- them as shareware, the reaction to the products would change
- overnight. These games would no longer be "great, for shareware, but
- I'm not paying the $25" but would instead be "Man, you gotta play XYZ,
- it's the hottest thing around!"
-
- I can't quantify this in any way, but it's a strong feeling I get from
- reading comp.sys.ibm.pc.games, etc. where mediocre to bad commercial
- games get TONS of traffic while excellent shareware (especially some of
- the recent PC games that have been uploaded) get a "does anyone
- play this?" message once a week. (Note that I'm talking about graphics
- games for the most part; pure IF doesn't get traffic because it just
- doesn't get much traffic in those groups.)
-
- There have been notable exceptions, like Solarian II and Wolfenstein 3-D,
- but such cases are rare.
-
- Many will argue that most shareware is crap. But tell me what you
- think would happen if I wrote an IF game that was blatantly far
- superior to any Infocom game (assuming this were even possible given
- current technology) and released it as freeware. I have a strong
- suspicion that people would still cite the Infocoms as the best IF ever
- written (as is the case now) and would largely write off or ignore
- my freeware game.
-
- (Note: This is not bitching about my personal experiences with
- shareware, just my observations.)
-
- >Yep. Better than spending years on a similar system in order to get
- >something people could use. Right now, TADS and any adventures
- >people have written in TADS (even adventures people want to give
- >away for free) are *useless* to me and many other people.
-
- This will become a moot point in the near future. The system *will*
- get ported to Unix and to the Amiga once 2.0 is released. My
- impression is that Mike didn't want people to port 1.X since 2.0 was
- just around the corner. So don't give up hope. There are certain
- factions that *very much* want to see their games run under Unix,
- AmigaOS, and any other OS that can display text. (We won't mention any
- names, but they would even consider a port to Acme BogOs.)
-
- >(However, it *always* seems to be that case that whenever people
- >ask about good adventure writing systems, TADS is always touted,
- >even though it won't run on most machines)
-
- In terms of numbers of installed machines in the world, that's a
- misguided comment. You can fantasize all you want about a Unix-ruled
- world, but there are an estimated 80-100 million DOS machines out
- there, and another 12-20 million macs. Common sense may side with you,
- but the numbers don't. When you're in a university setting it seems
- like Unix is all there is. But Joe Average Computer User is very
- likely to have a PC.
-
- Dave Baggett
- --
- dmb@ai.mit.edu MIT Artificial Intelligence Laboratory
- ADVENTIONS: interactive fiction (text adventures) for the 90's!
- dmb@ai.mit.edu *** Compu$erve: 76440,2671 *** GEnie: ADVENTIONS
-