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- Newsgroups: rec.arts.int-fiction
- Path: sparky!uunet!think.com!ames!pasteur!cory.Berkeley.EDU!librik
- From: librik@cory.Berkeley.EDU (David Librik)
- Subject: Re: Searching for a sense of wonder
- Message-ID: <librik.721877327@cory.Berkeley.EDU>
- Sender: nntp@pasteur.Berkeley.EDU (NNTP Poster)
- Nntp-Posting-Host: cory.berkeley.edu
- Organization: University of California, at Berkeley
- References: <1992Nov13.140109.7455@starbase.trincoll.edu> <1992Nov15.010934.18548@starbase.trincoll.edu> <41026@sdcc12.ucsd.edu>
- Date: Mon, 16 Nov 1992 01:28:47 GMT
- Lines: 60
-
- djohnson@cs.ucsd.edu (Darin Johnson) writes:
-
- >>>Can do with a lot less of this, thank you. To me, and hopefully
- >>>a lot of other people, frustration does not correlate with fun.
- >>
- >>I wholeheartedly disagree.
- >>
- >>The more frustrating a puzzle, or any undertaking in life, the more
- >>rewarding it is to find the solution.
-
- >Well, I guess for some people it is ok then. Generally, rather than
- >finding the solution, I will just stop playing the game. I'm talking
- >about the common case of sitting down and playing for 2 or 3 hours,
- >and get no further in the game and quit in disgust. Eventually if the
- >solution is ever discovered it tends to be something stupid (give
- >jalapeno to grue) or something that can't be solved because you messed
- >up weeks ago and don't know it (ie, rescuing the baby hungus
- >prematurely). I've never felt anything rewarding about figuring
- >things out after days of staring blankly at the screen ...
-
- HURRAH! I'm not the only person who feels that way. I don't like
- frustration at all! I realize that puzzles are the only way we have to
- keep people from discovering the whole game, and giving some point to gameplay,
- but I don't play Adventures in order to bang my head against really tough
- problems. That's why the Babel Fish puzzle was fun -- you made progress,
- you went somewhere. Just trying things over and over and having nothing work
- for hours isn't fun at all. (And yeah, Russ, I feel the same way in real
- life: I like to be doing things. Remember that, in Physics, just pushing
- against a wall isn't considered "Work" unless you're moving the wall. Same
- principle for Adventures.) What I like in an Adventure game is the setting,
- and the way you can work with stuff and get results. You cause interesting
- things to happen by manipulating objects in locations: what I tend to think
- of as "Adventure Physics". Cause and effect. (You have an axe, there's a
- tree, you can chop down the tree. The tree falls across the street, a car
- smashes into it. Now you can cross the street in safety.)
-
- I don't know about you all, but I loved ZORK 1, and hated ZORK 2. The first
- one was incredibly cool to explore, and was full of neat objects -- the Dam,
- floating down the river, the grate covered by leaves, the whole geography.
- The second was where all the "oo, you think you're such a great Adventurer,
- solve this! ha ha ha!" puzzles went. The Bank of Zork, the Baseball maze,
- the Carousel room -- they weren't fun, they were just Real Tough.
-
- I'll be heretical here and say: I like mazes. I know how to map a maze,
- and so it's just a matter of time and making progress before you discover
- the maze's secrets. It makes you feel like you are doing something --
- methodically exploring somewhere. I used to play these TRS-80 games called
- "Asylum" or "Labyrinth", which were Adventures set in huge, complex mazes.
- Most of the game consisted of mapping and exploring these gigantic and unreal
- networks of passages. It was loads of fun and I still have the several-page
- maps I painstakingly assembled. (What you found in the mazes was just as cool,
- of course: the Hall of Twenty Doors, a drag strip, an axe murderer, falling
- pianos, and some very odd games with the nature of Time and Space.) There
- were plenty of puzzles, but they didn't count on the puzzles to make the game
- worth the price (which, at $15, guaranteed you at least three weeks of
- continuous play.)
-
- Argumentatively,
- David Librik
- librik@cory.Berkeley.edu
-