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- Newsgroups: rec.arts.animation
- Path: sparky!uunet!hobbes!brianm
- From: brianm@sco.com (Brian Moffet)
- Subject: Re: ANIMATION: anybody here actually animate?
- Organization: The Santa Cruz Operation, Inc.
- Date: Thu, 19 Nov 1992 19:28:11 GMT
- Message-ID: <1992Nov19.192811.10454@sco.com>
- References: <1992Nov19.011030.6539@sol.UVic.CA> <1992Nov19.162814.9805@ultb.isc.rit.edu> <Bxz781.K2p@knot.ccs.queensu.ca>
- Sender: news@sco.com (News admin)
- Lines: 27
-
- awilliam@qucis.queensu.ca (Andrew Williams) writes:
- >OK!! What sort of camera/film system are you guys using? Does anyone know
- >if a video frame-by-frame camera is available for those that a) Can't
- >afford 35 mm film, b) Just can't wait to see the results etc.?
-
- Well, my animation was a computer animation. Rendered on about
- 11 IBM PC 486's (slow software, it's handcrafted and much improved now),
- and the images were then taken to a sun and loaded onto a jpeg compression
- engine/scsi disk. This loading onto the disk took about 2 hours, and then
- was played back onto video tape in real time, 1 minute.
-
- It was my first attempt at a computer animation, and I learned a lot.
-
- All in all, it took too much time, due to completely non-optimized rendering
- software. I'll be doing another animation in the next few months, about the
- length ( about 1 minute ), and I think this one will be easier because of what
- I learned last time.
-
- No, I am not a student, and I am not paid for these animations. I am a kernel
- programmer, and do computer graphics solely as a hobby.
-
- brian moffet
- --
- "Face it, Chuck. Taken as an aggregate, the human race is a stupid, sorry lot."
- -- Jonathan Quist
-
- brianm@sco.com or uunet!sco!brianm Speaking for Myself
-