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- Path: sparky!uunet!idacrd!desj@ccr-p.ida.org
- From: desj@ccr-p.ida.org (David desJardins)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: STAR LEGIONS first looks
- Message-ID: <1764@idacrd.UUCP>
- Date: 23 Nov 92 16:52:57 GMT
- Sender: desj@idacrd.UUCP
- Organization: IDA Center for Communications Research, Princeton
- Lines: 60
-
- I just picked up STAR LEGIONS so I thought I would post my first
- impressions for anyone who is thinking about getting it and doesn't want
- to wait for a full review to appear.
-
- GAME PLAY.
-
- The game is 100% real-time. It is not just continuous movement, like
- SIEGE. You can pause the game to take a break, but you cannot give
- orders to your troops or even examine their status while the game is
- frozen. You also cannot change the speed, which is one second of player
- time per minute of game time. On the plus side, the game nearly always
- responds smoothly to your commands, unlike SIEGE where you are
- frequently waiting for the computer to finish thinking.
-
- The game is 100% mouse driven. I don't think there are even any
- keyboard accelerators. For example, in order to assault a zone with 9
- units of shock troops, you need to click on "9" on a tiny pop-up keypad
- on the screen, rather than using the 9 key on your keyboard.
-
- Time management is a very important part of the game. You have a planet
- to conquer in a fixed period of time, and many separate combat zones to
- attack. You need to have units active in multiple zones simultaneously
- in order to meet the deadline, so you are constantly jumping around
- between them.
-
- The game starts out slowly but by the sixth scenario starts to get very
- difficult. (I don't know how many scenarios there will be but I guess
- around 20. There need to be at least 15 to make it possible to be
- promoted to the highest rank.) You start to be significantly
- outnumbered by the defending forces and you have to develop strategies.
- A lot of the strategies seem to be of the form, "trick the stupid AI by
- putting a few units over here and decoying most of its forces in that
- direction," which is explicitly spelled out in the manual.
-
- BUGS.
-
- I have encountered two apparent bugs. One was minor and one I regard as
- very serious.
-
- The minor bug is that once I was scrolling between command panels just
- as one of the popup windows was appearing. Part of the popup window was
- drawn, then the screen scrolled, then the rest of the popup appeared.
- The result was that everything was frozen while I needed to click on a
- button which wasn't actually shown on the screen. However, by
- remembering about where the button was supposed to be, I eventually
- found it with the mouse, and the game proceeded smoothly from that
- point.
-
- The major bug is in bombarding cities from space. You have phasers and
- torpedoes for attacking cities which are too tough for your troops.
- However, these will understandably not fire at cities in which you have
- troops engaged. (The Krellans aren't as ruthless as I thought, I
- guess.) The bug is that when I attacked a city, and subsequently lost
- and withdrew all of my forces, the game would say that I had 0 units in
- the city, but positive combat strength, and thus I could not bombard it!
- This happened repeatedly. It seemed to me to rule out a very important
- strategy, and while I can't say for sure, I thought it made the game
- much much harder.
-
- David desJardins
-