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- Newsgroups: comp.graphics.animation
- Path: sparky!uunet!sun-barr!decwrl!purdue!haven.umd.edu!wam.umd.edu!ara
- From: ara@wam.umd.edu (Ford Prefect)
- Subject: Re: Persistance of Vision
- Message-ID: <1992Nov18.225139.22982@wam.umd.edu>
- Sender: usenet@wam.umd.edu (USENET News system)
- Nntp-Posting-Host: rac2.wam.umd.edu
- Organization: University of Maryland, College Park
- References: <92322.222021TJR122@psuvm.psu.edu> <1992Nov18.164039.20378@sbcs.sunysb.edu>
- Date: Wed, 18 Nov 1992 22:51:39 GMT
- Lines: 39
-
-
- Well, Persistence of Vision or POV for short is not an animation
- program per se, its a ray tracer, and in my oppinion its one of the
- best FREE PD ray tracers,
-
- I have it running on a 25 MHz 386, and a Sun 4 sparc station
- here are some times that I came up with.
-
- 160 X 120 res test rendering no antialias
- somewhat complicated file (same file was used for
- both machines)
- Sun took 45 seconds
- PC took 4.5 mins
-
- Admittedly this is a small picture but I just wanted to see what
- the time differece was, the file btw was cluster.pov.
- the language it uses to construct is easy to understand and
- it also is very flexible as far as defining your own objects
- and keeping them in a library to include into a image.
-
- as an example, Im currently working on a rendering of a greek
- temple, and to do this Im developing a library of objects
- such as Columns, odd shaped blocks of marble, etc etc.
- and I have only worked with POV for a few weeks now.
-
- I has a multitude of built in features, such as image mapping
- bump maps, hight fields, etc etc...
-
- Now, if you want to do animation, you can certainly use POV to
- generate the frames, I think there are some PD programs out there
- that do camera paths, and other assorted things,
- the file output that POV provides is pretty much portable to
- any machine, Macs PCs UNIX boxes whatever,
-
- Take a look at it, its quite good.
- I cant wait for an upgrade.
-
- -ara
-
-