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- Newsgroups: alt.sb.programmer
- Path: sparky!uunet!ornl!sunova!linac!pacific.mps.ohio-state.edu!zaphod.mps.ohio-state.edu!cs.utexas.edu!tamsun.tamu.edu!cs.tamu.edu!cpatri
- From: cpatri@cs.tamu.edu (Curtis W Patrick)
- Subject: Programming the SB
- Message-ID: <1992Nov19.175511.878@tamsun.tamu.edu>
- Keywords: FAQ from hell
- Sender: news@tamsun.tamu.edu (Read News)
- Organization: Computer Science Dept., Texas A&M University
- Date: Thu, 19 Nov 1992 17:55:11 GMT
- Lines: 21
-
- This is probably a hard-core FAQ, but here goes...
-
- I am very interested in the graphics and sounds of todays industry ( yep, games...)
- and would like to be able to program sound cards. More specifically, the SB I now own.
- I have gotten code on a MOD player, SOX has supplied me with headers for various sound
- formats, but I don't know the specs for the SB. I know some assembler and realize
- that this is the method by which one must communicate with the sound card, but I need
- specifics.
-
- For example, the SB has something like 7 voices, right? Does that mean that there
- are seven sets of registers to independtly control pitch, volume, etc. etc. for each
- voice... If so, what are these addresses, what values actually accomplish what???
-
- Code is great, but it is difficult to actually decompose code by itself to figure
- out what is going on. I would really appreciate pretty indepth documents on addresses
- and some code to get me going.
-
- Thanks...
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