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- Path: sparky!uunet!olivea!sgigate!sgiblab!zaphod.mps.ohio-state.edu!caen!uvaarpa!murdoch!landau5.phys.Virginia.EDU!jgl2p
- From: jgl2p@landau5.phys.Virginia.EDU (Joseph G. Louderback)
- Newsgroups: alt.horror.cthulhu
- Subject: Re: Rules for playing CoC
- Message-ID: <1992Nov19.181722@landau5.phys.Virginia.EDU>
- Date: 19 Nov 92 23:17:22 GMT
- References: <Yf2Ph1W00WAwF1MlRu@andrew.cmu.edu>
- Sender: usenet@murdoch.acc.Virginia.EDU
- Reply-To: jgl2p@landau5.phys.Virginia.EDU (Joseph G. Louderback)
- Organization: University of Virginia
- Lines: 12
-
- In article <Yf2Ph1W00WAwF1MlRu@andrew.cmu.edu>, jf2z+@andrew.cmu.edu
- (John Charles Fiala) writes:
-
- |> 1) Don't split the party.
-
- Actually, I've occasionally found splitting the party to be the
- best approach. Certain creatures don't care how many
- snacks, I mean investigators, there are. Also, when try-
- ing to sneak around, the fewer the better. Of course, this
- doesn't always work.
-
- Joe Louderback, a kept Keeper
-