home *** CD-ROM | disk | FTP | other *** search
/ NetNews Usenet Archive 1992 #27 / NN_1992_27.iso / spool / alt / horror / cthulhu / 809 < prev    next >
Encoding:
Internet Message Format  |  1992-11-19  |  952 b 

  1. Path: sparky!uunet!olivea!sgigate!sgiblab!zaphod.mps.ohio-state.edu!caen!uvaarpa!murdoch!landau5.phys.Virginia.EDU!jgl2p
  2. From: jgl2p@landau5.phys.Virginia.EDU (Joseph G. Louderback)
  3. Newsgroups: alt.horror.cthulhu
  4. Subject: Re: Rules for playing CoC
  5. Message-ID: <1992Nov19.181722@landau5.phys.Virginia.EDU>
  6. Date: 19 Nov 92 23:17:22 GMT
  7. References: <Yf2Ph1W00WAwF1MlRu@andrew.cmu.edu>
  8. Sender: usenet@murdoch.acc.Virginia.EDU
  9. Reply-To: jgl2p@landau5.phys.Virginia.EDU (Joseph G. Louderback)
  10. Organization: University of Virginia
  11. Lines: 12
  12.  
  13. In article <Yf2Ph1W00WAwF1MlRu@andrew.cmu.edu>, jf2z+@andrew.cmu.edu
  14. (John Charles Fiala) writes:
  15.  
  16. |> 1) Don't split the party.
  17.  
  18. Actually, I've occasionally found splitting the party to be the
  19. best approach.  Certain creatures don't care how many
  20. snacks, I mean investigators, there are.  Also, when try-
  21. ing to sneak around, the fewer the better.  Of course, this
  22. doesn't always work.
  23.  
  24. Joe Louderback, a kept Keeper
  25.