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- Path: sparky!uunet!olivea!bu.edu!taco!bjbisset
- From: bjbisset@eos.ncsu.edu (BILLY JOE BISSETTE)
- Newsgroups: alt.horror.cthulhu
- Subject: Re: Rules for playing CoC
- Message-ID: <1992Nov19.220749.3867@ncsu.edu>
- Date: 19 Nov 92 22:07:49 GMT
- References: <Yf2Ph1W00WAwF1MlRu@andrew.cmu.edu>
- Sender: news@ncsu.edu (USENET News System)
- Reply-To: bjbisset@eos.ncsu.edu (BILLY JOE BISSETTE)
- Organization: Raise A Great Old One Foundation
- Lines: 21
- Originator: bjbisset@c00000-118dan.eos.ncsu.edu
-
-
- In article <Yf2Ph1W00WAwF1MlRu@andrew.cmu.edu>, jf2z+@andrew.cmu.edu (John Charles Fiala) writes:
- |>One of my players (Dennis) came up with a set of four rules (with
- |>some help on the first two from the other players) for people playing
- |>CoC:
- |>
- |>1) Don't split the party.
- |>
-
- [good hints deleted]
-
- |>
- |>And a possible fifth:
- |>5) We really mean it about not splitting up the party.
- |>
- |>It's worked so far.. only two dead.
- |>
-
- Don't split the party? The only way I could see that working is if the Keeper
- wants to avoid killing of the entire party...
-
- |>-john
- --
- ----------bill the insane cultist, bjbisset@eos.ncsu.edu
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-