>In <By3Iu2.K8t@news.cso.uiuc.edu> skillian@ux4.cso.uiuc.edu (Seth James Killian) writes:
>>
>> You're right, it is Ryu. He has the best combined chance against
>> any given opponent. He does however, have two "natural enemies"
>> namely Zangief and Sagat. Zangief can be dealt with through A LOT
>> of well timed fireballs and basically nasty defensive play. Sagat
>> on the other hand really has Ryu's number. A basic, unimaginative
>> pattern Sagat can beat even master Ryu's. Really. A standard
>> fireball, fireball uppercut pattern with minor interspertions of
>> kicks and Tiger knees will beat Ryu. The only effective technique
>> I have seen against Sagat, is a lot of close range attacks, and a
>> shameless exploitation of his relatively poor throw. The above
>> comments are made under the assumption that you are fighting a
>> non-foolish Sagat (a patient and well timed Sagat who does not allow
>> himself to be kicked out of uppercuts). Unless you really have
>> seen some amazing Ryu technique to beat Sagat, please do not respond.
>> I am addressing those who have truly mastered the game so don't
>> respond with the brilliant revelation that you can kick Sagat's arm
>> during a high fireball. Basically, do not insult my intelligence
>> or experience by restating anything even vaguely obvious. Thank you.
>>
> Hmm for some strange reason I think you are talking about me. Actually
>it is usually just that most Ken/Ryu's don't know much about the spacing
>when playing against Sagat. There is a position where Ken/Ryu (or any character) can jump in fairly successsfully against Sagat. I find most don't do this
>though. The difficulty stems from the fact that most Sagat's I have seen
>do the tiger uppercut from the stance and hence get kicked out of it a LOT!
> HOWEVER, if you tiger uppercut out of the crouch, it is extremely difficult
>not to exchange at the least with Sagat. Like I said, there are several
>positions where characters can jump in on Sagat...you just have to find them.
> As for the cheap exploitation of Sagat's short throw range, that is merely
>due to the Sagat players lack of counter throwing ability. I am convinced he
>can most always counter throw. I however lack this timing. Hence the reason
>you shamefully beat me with ryu. Eu-Ming can counter throw therefor I am
>just deficient in countering a realization I have come to grips with and
>am workijg to correct.
> The spacing to jump in on Sagat is roughly 3/4 of the screen away with
>Ken or Ryu, and closer than that with Guile. There are of corse no Tiger
>Uppercutting counters to this move, and I am working on several stronger
>than what I previously know. For me at least, I look at Sagat as an extremely
>defensive character, very poor up close with the exception of the tiger moves.
>He is a Dhalsim with a dragon punch if you will, but of course lacking some
>of the abilities that make Dhalsim a strong character, such as the slide,
>long limbs, etc...such being the case, you have to play against him
>similar to the way you do against Dhalsim, with well timed and spaced jumps,
>and a good mix of long range fireballs, then capitalize when you get to
>that postion of advantage else you will get shoved back into the keep away game.
> Hope this helps you avoid being 'cheep' Though I doubt it. It seems you
>are currently the most shamefully cheap player here at UIUC. Surpassing
>even Eu-MIng. I mean usually Eu-Ming will not exploit a character who has
I'm sorry but I think you are confusing me with someone else here at
UIUC. I'm only a freshman and until I got here, I played strictly
no-throw. I'm simply not a devastating ticker. I never start a fight
with the intention of going out there and throwing somone till they're
dead. I think I play very fairly, overall. I'll throw if I'm in
the position of getting thrown or combo'd if I don't or if someone's
play strikes me as that style I hate more than anything, "hide and
react". I don't think I know you by face but please introduce yourself
to whomever you think I am and we can talk about it.
P.S. - If you are playing "hide and react" then we have little to
talk about, I'll throw you if I can 'cause you have left me no choice.
Seth Killian
>a counter throw deficiency until they die. He may do it only to stay on the
>machine, but will typically at least try to make it more interesting than
>ticks to death ... most of tthe time anyway....so don't go taking this as a cue
>to tick to death Eu-Ming...isn't it kind of boring?