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- From: ghosty@terapin.com (Noah Hanna)
- Newsgroups: alt.games.sf2
- Subject: Dhalsim guide re-re-re-post
- Message-ID: <ghosty.2aw8@terapin.com>
- Date: 20 Nov 92 21:53:59 PST
- Organization: BBS
- Lines: 164
-
-
- **************************************
- * The Dhalsim Champion Edition Guide *
- **************************************
-
- "First, I will meditate, then I will destroy you."
-
- The man's name is Dhalsim, that's D-H-A-L-S-I-M. Not Dharlsim, Dahlsim,
- Dhalism, or even Dahlsimism.
-
- *NOTE* The following are my views and opinions about how to use Dhalsim.
- If you have any gripes, send me e-mail and I will try to help you.
- No (yoga) flames please! (that's supposed to be a joke! laugh!)
-
- Well, to start things off, let's talk about the MANY changes to Dhalsim.
-
- 1) can't beat the car without going to other side
- Bummer. Can't reach across anymore.
-
- 2) drills can be executed at any point in the jump
- Really cool addition to the game. Now, it can be use for offensive
- AND defensive purposes. Now, you must move down in the air to execute
- the drills, instead of waiting until the peak of his jump.
-
- 3) drills are FAST
- Again another plus in Dhalsim's favor. I don't know how I survived
- without it. With these additions, Dhalsim isn't as "boring" as he
- was before.
-
- 4) can slide under Honda's torpedo
- In Classic, when you tried to slide under it, both characters would
- stop and it would be a race to the throw (Dhalsim usually would win)
- But, now, you can slide and then punch his fat ass before he can
- do anything about it.
-
- 5) some graphics were changed
- his fierce punches look kinda different from the original. And now
- he frowns on his still picture and he has fingernails.
-
- 6) annoying gimpy kick gone
- that dumb move where Dhalsim crouches and sticks his leg out is gone.
- Now, when you short slide, you will always slide.
-
- 7) Dhalsim speaks while giving noogies
- Self explanatory
-
- 8) priority
- The real bummer. Dhalsim has lost some priority with his limbs
- (especially against Blanka, argh!)
-
- 9) Ken/Ryu
- Now they can hurricane kick over your fireball. No more automatic
- victories.
-
- Changes I wish were made:
- a) better yoga flame. Let me move like Zangief or Honda or make it bigger
- or give it better priority
- b) delay with roundhouse slide removed.
- c) ability to kick twice in the air (a la Chun Li). With all his hang time,
- he deserves it.
- d) who cares what I think? You have to play by Capcom's rules.
-
- **********
- * JARGON *
- **********
-
- 1) Playing DEFENSIVE means countering or jumping away from your opponent and
- attacking.
-
- 2) Playing OFFENSIVE means initiating or jumping towards your opponent and
- attacking.
-
- 3) A well-timed fierce punch is what I dub as a delayed punch. Wait until
- you opponent lands, then punch. Many times your opponent is trying to kick
- or punch your limbs, but you can hit them since they're in an attack position.
- This requires split second timing.
-
- 4) Inching up is what I refer to as "following" a (preferably a slow) fireball,
- like most Guiles do after throwing a (preferably a slow) sonic boom.
-
- ******************
- * DHALSIM COMBOS *
- ******************
-
- OK, Dhalsim (IMHO) has no auto-stun combos, but he does have a few good ones.
- Basically all involve the double head butt. You have to remember, Dhalsim is
- NOT a power character, but a character who must frustrate his opponent to win.
-
- a) foot-drill, double head butt
- This combo works like a charm if you can foot drill you opponent in the knee.
- If you foot drill him in the head your opponent will go for a sac throw. If
- you hit him squarely in the knee, many times your opponent (by natural
- tendency), will go for the sac throw. mistake! head butt and they're stunned.
-
- b) double head butt, short slide, throw
- This is one of the best combos for Dhalsim. Usually after this one, they're
- stunned, which means you can throw them again. I love it when my opponent
- is stunned from a throw! hehehe Beware because this move is "cheating".
-
- c) foot-drill, foot-drill, foot-drill
- This one I usually use on beginners, but I've had this one work on a few
- masters. Many get so wrapped up in trying to counter throw me that they
- totally ignore to block. :) Make sure that each successive foot-drill is
- a quick one (i.e. as soon as you jump, drill 'em)
-
- d) double head butt, medium foot slide (for defensive purposes)
- There are endless combos after you get a double head butt off!
-
- **********************
- * GENERAL STRATEGIES *
- **********************
-
- 1) use head/foot drills as DEFENSE
- When you jump back and you see your opponent jumping towards you, wait
- for him to miss with his attack (you can do this with Dhalsim's hang
- time!) and drill 'em. When you drill 'em jump back immediately after
- unless you hit them in the knee, which means you can get a head butt
- off pretty good.
-
- 2) short slide, noogie/throw
- Works wonders. Beware of little kids who cry foul! Use this when your
- opponent is real close to you that way you can get your distance.
-
- 3) yoga fire, kick/punch
- For the most part, this still works. I prefer to throw SLOW fireballs.
- I rarely throw them fast. When you throw a slow fireball, your
- opponent is at your mercy.
- a) if he jumps straight up, give him a delayed fierce punch. You must
- follow your fireball just a bit for this to work consisently.
- Actually, you may want to use roundhouse kick as they're in the air;
- it works better than fierce punch, but you have to inch up a little
- bit more.
- b) if he jumps towards you, give him a forward kick or (delayed) fierce
- punch. Use delayed punches against Blanka, jumping middle kick with
- Guile and Chun Li, and Balrog, for they can hit your limbs much
- easier than other characters. A standing roundhouse kick, is too
- bad either.
- c) if he jumps back, learn how to "scroll" the screen. By this, you
- can force your opponent to land on the fireball by pulling back on
- the joystick at the proper times, so that you can "control" his
- jump movements.
-
- 4) defensive jumping kicks
- Learn these, if you don't know by now!!! Learn when to use jumping
- roundhouse, opposed to forward or jab. Remember, roundhouse hits
- high, and the others hit low. Very valuable, for they are used to
- frustrate your opponent really good. (ie, he can't get "in")
-
- 5) When at close distance, short slide (I use this to "run" under a
- jumping opponent, since Dhalsim walking speed is so slow) and throw.
- I wouldn't classify this as "cheating". DO NOT use roundhouse slide
- to avoid a jumping opponent, for you are frozen on the ground. Use
- roundhouse to slide under fireballs and to attack a opponent about
- to land.
-
- 6) If you don't know the difference between yoga fire and flame, you
- better learn fast! At first, it's a pain, but it can help train you
- to crank out fireballs faster. (I know some Ken/Ryu's who use flame
- motion to throw fireball, which makes them crank out fireballs a bit
- slower).
-
- Yoga fire: | \ -O, punch Yoga flame: O- / | \ -O, punch
- O O O O O
-
-