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- From: mikel@extro.ucc.su.OZ.AU (Michael Lorant)
- Newsgroups: alt.games.sf2
- Subject: Re: Recognizing a Master (REPOST)
- Message-ID: <1992Nov18.230704.19172@ucc.su.OZ.AU>
- Date: 18 Nov 92 23:07:04 GMT
- References: <Bxw0My.G7v@news.cso.uiuc.edu>
- Sender: news@ucc.su.OZ.AU
- Organization: /etc/organization
- Lines: 73
- Nntp-Posting-Host: extro.ucc.su.oz.au
-
- In article <Bxw0My.G7v@news.cso.uiuc.edu> el27166@uxa.cso.uiuc.edu (This Space for Rent) writes:
- >
- >There was some question a while ago about how to recognize a master SFII-CE
- >player. It's easy, you know one when you see one.
- >
- >Walk into any place with a SFII-CE machine. It's usually where there's a
- >large crowd of people. Get a little closer and watch. You'll be surprised
- >to see that in this crowd of about 7-8 people, no one is playing on the
- >2nd player side. So you ask, "Can I join in?" To which someone in the
- >crowd replies, "Sure, if you want." Then you ask hesitantly, "Is the joystick
- >broken?" "No," they reply. So you toss your two quarters in the machine.
- >You lose the first round and it seems like this guy is approximately your
- >level of player. The second round you narrowly win. The third round you are
- >soundly trounced. After being bested, you look around behind you to see if
- >there are any challengers. They all shake their heads timidly. You nearly
- >drop another quarter in the machine, but think better of it. Perhaps this
- >is a master, you think to yourself. So you, along with the rest of the crowd,
- >watch impatiently for the fellow to finish.
- >
- >He's pretty far along already. He comes up against Blanka as the last
- >character before the boss characters. Oooo. It should be real tough since
- >the machine level is set on ultra-death high. You are somewhat surprised
- >when he beats Blanka with a perfect first round. Then second round, it
- >appears that he's going to perfect again, but at a crucial moment, he forgets
- >to block! Blanka gets him into a nasty combo and takes most of his life away.
- >The "master" is lucky to get away with a double K.O. The crowd groans.
- >The next round, the same thing happens. As soon as the "master" has gotten
- >Blanka down to a centimeter of death, he suddenly forgets to block! This
- >time, it results in death. Well, the guy is human... isn't he? Next round,
- >Final Round, he easily trounces Blanka with combos. However, he had to block
- >a Blanka ball, and it ruined his perfect, awwww.
- >
- >Next up is Balrog. After he perfects Balrog, you begin to get suspicious.
- >After he times out with a tie on the second round, it's almost certain.
- >When he loses the third round and perfects the Final Round, you decide it's
- >time to find yourself a new arcade. This one is haunted by a true master.
-
- If found an easier way to recognise a master!
-
- Just watch other people come up and challenge the bloke (the MASTER is
- using the best machine in the arcade - best sound, big monitor etc) and
- see how long he is challenging for. Eventually the challenger will walk
- away and and somebody else will attempt to challenge, play for a few
- minutes and walk away beaten again.
-
- I have a friend who has taught me how to play SF, hes been playing for 2
- 1/2 years and he is definately a master. His highest score was 1.4
- million (loosing every second round). I would say he is a master getting a
- score like that.
-
- Anyway, I was thinking of setting up somebody to challenge him in maybe a
- small competition. He plays SF at Galaxy in Sydney Australia (where all
- the best SF players are - they have 20 something machines :-)
-
- If you think you are a "MASTER" and live in Sydney, send me a message and
- ill try and orgnise a fight for you :-)
-
- Does anyone know what to do about a Guile player that drills you into the
- corner and constantly sonic booms and alternates between medium and heavy
- kick? The only thing i can do is try and exchange damage and try and know
- him back. Is this all i can do?
-
- >Eu-Ming Lee (aka CyberGeek) el27166@uxa.cso.uiuc.edu
- >Guys with long sigs are just trying to compensate for something...
-
- Regs,
- Michael Lorant
-
- --
- Will Waring | The X-Comm Development Team
- Edward Lawford | mikel@extro.ucc.su.OZ.AU
- Michael Lorant | "XPect the Best"
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