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- From: bbcs1329@terapin.com (Benjamin Schindewolf)
- Newsgroups: alt.games.sf2
- Subject: Re: Ticking!!! The FINAL definition and end to arguments!
- References: <BxM4tC.K8t@acsu.buffalo.edu>
- Message-ID: <bbcs1329.2866@terapin.com>
- Date: 16 Nov 92 14:52:33 PST
- Organization: BBS
- Lines: 72
-
- In article <BxM4tC.K8t@acsu.buffalo.edu>, v066pz78@ubvmsb.cc.buffalo.edu
- (COMPUTER BLUE) writes:
- >In article <92315.142435DK6TOPER@MIAMIU.BITNET>, DK6TOPER@MIAMIU.BITNET (Dan
- Kar
- >ipides) writes...
- >>In article <1992Nov9.044637.5612@mercury.unt.edu>, west@ponder.csci.unt.edu
- >>(Bruce West) says:
- >>>
- >>> This is to all the people who say "everything is fair", etc etc.
- >>>
- >>>DEFINITION OF TICKING:
- >>>
- >>> When people call something a tick, here is what they *Really* mean.
- >>>Something that is *very* easy to do, but takes master or near-master skill
- >>>to eascape.
- >>>
- >>>
- >>> It's not "impossible". It's not annoying. It's just that many consider
- it
- >
- >>>not a "true outcome" to a battle. If you assume that the winner of a battle
- >>>is supposed to be the best, and be the most skilled, then ticking counters
- >>>this premise. Therefore, people call this cheap. Cause less skilled
- >>>players beat infinitely "better" players. So, this is the fundamental
-
- >.
- >>>question
- >>
- >>There are times (IMHO) where in a master vs. master fight, where "ticking"
- >>must be used. Using your definition of a tick, an example would be Ryu/Ken
- >>executing a crouching short kick, followed by a throw. This is usually hard
- >>for a non-experienced player to get out of (in my experience) and it thus a
- >>tick by your definition.
- >>
- >>However, if this was ALL you did against a master (or even an experienced)
- >>player, you would be counter-thrown all day. The idea is that you must
- >>mix it up. For example, keep doing short kicks and never go for the throw.
- >>When you opponent tries to counter, you should get several shots in. Or,
- >>two shorts followed by a dragon (jab). Again, when you opponent tries to
- >>counter throw, he/she will be nail by the dragon. However, if THIS was all
- >>you did, you opponent would keep blocking. So sometimes go for the throw.
- >>
- >>So, as I see it, the match becomes a guessing game--one of anticipation.
- >>This is as it should be. This is my reasoning as to why "ticking" is fair.
- >>I don't agree that anyone can beat an infintely better player using ticking.
- >>I'll admit I had my problems with Bison and the cheesepedo when SFIICE first
- >>came out. But now that I can counter it, I'm not worried about beginners who
- >>do nothing but the torpedo. (Bison masters, who mix it up, on the other
- >>hand....)
- >>
- >> -Dan
- >I agree. Ticking is just another useful weapon to be added to
- >your arsenal of moves and combos. You can never win if you
- >rely on just one technique, though, you must mix it up.
- >
- >One of my favorite things to see though, is those Bison players
- >that do endless torpedoes. Chun Li: STOMP! They change their
- >habits rather quickly...
- >
- > Bret
- What you call "Mixin it up" is called "Old School Tactics" in my
- area, its where you do something while your opponent thinks your doing
- something else, its actually not hard to counter Old School, but it just
- depends on what your used to, for example if someone is going to tick you with
- guile... and your blanka, you figure he is going to A)throw, or B)Sonic Kick,
- in this case you are going to get hit, unless you gamble on the A and then
- counter bite, but I almost alwaze wait, cause ther is a minute second when you
- see what he is going to do, and then you block the sonic kick or you BALL,
- either way, you get a little damage, you they got balled, its just a matter of
- what you think they are going to do, you base it on past history of his other
- matches, and what he just did in the last time you were in this situation.
-
-