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- Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
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- Newsgroups: alt.games.sf2
- Message-ID: <cf1xBDS00Vp8AWO6t3@andrew.cmu.edu>
- Date: Mon, 16 Nov 1992 11:58:55 -0500
- From: "Robert W. Igo" <gryphon+@CMU.EDU>
- Subject: Re: Racism in SF2?
- In-Reply-To: <BxsG47.5vv@usenet.ucs.indiana.edu>
- References: <1992Nov15.235400.19644@midway.uchicago.edu>
- <BxsG47.5vv@usenet.ucs.indiana.edu>
- Lines: 31
-
- Excerpts from netnews.alt.games.sf2: 16-Nov-92 Re: Racism in SF2? Brian
- Odom@silver.ucs.in (2186)
-
- > I think that there's no easy solution to that. If the black guy would always
- > punch the white guy, then that's "making blacks out to be bullies or thugs".
- > If the white guy always win (the way it is now), then that's "the black guy
- > always loses. that's racism". It didn't bother me, but I thought that it
- > would have been taken out of the new edition, because I figured that many
- > people would complain about it.
-
- Yeah, and if they made it random, people would place bets on who would
- win :) Whether it was intentional that the makers of SF2 wanted to have
- a black guy beaten up by a white guy, or whether it was copying
- something that they had seen before is unclear. If all they had known
- of American culture was from TV, movies, etc., then it's quite possible
- that consciously or subconsciously, they view black people as the bad
- guys. That doesn't mean that there was racism involved...I think. I
- dunno, I'll probably get flamed for simply continuing this thread.
-
- > --
- > Brian T Odom
-
- > "We are all manufacturers -- some make good, others make trouble, and
- > still others make excuses."
-
- [*********************************** Bob Igo
- **********************************]
- "Like I've always said: There's nothing an agnostic can't do if he really
- doesn't know whether he believes in anything or not." --Monty Python
- [******************************* gryphon+@cmu.edu
- *****************************]
-