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- Newsgroups: alt.games.sf2
- Path: sparky!uunet!wupost!cs.utexas.edu!qt.cs.utexas.edu!news.Brown.EDU!noc.near.net!black.clarku.edu!vax.clarku.edu!jstrachman
- From: jstrachman@vax.clarku.edu
- Subject: RE: Charging (again)
- Message-ID: <16NOV92.20253131@vax.clarku.edu>
- Sender: news@black.clarku.edu (USENET News System)
- Organization: Clark University
- References: <1992Nov14.021247.23653@athena.mit.edu> <BxpM85.Dnu@usenet.ucs.indiana.edu>
- Date: 16 NOV 92 20:25:31 GMT
- Lines: 36
-
- In a previous article, bodom@silver.ucs.indiana.edu (Brian Odom) wrote:
- >In <1992Nov14.021247.23653@athena.mit.edu> cyu@athena.mit.edu (Erorppn Xrzavgm) writes:
- >
- >>Are charge moves harder to do for some guys than others? For example, I can
- >>usually followup a series of jabs with a sonic boom or razor when I'm Guile,
- >>but can't torpedo or kick when I'm Bison.
- >
- >>I also hear that Blanka Balls (TM) need very little charge time.
- >
- >>And ideas?
- >
- >From my experiences, there seems to be three levels of charge time
- >
- >short:
- >Balrog's special moves (including turnaround punch)
- >
- >average:
- >sonic boom, ball, head ram, cheesepedo, head stomp, razor kick, spinning bird
- >kick, screaming eagle, rolling claw
- >
- >long:
- >scissor kick
- >
- >
- >
- >Anyone care to differ?
- >--
- >Brian T Odom
- >
- >"We are all manufacturers -- some make good, others make trouble, and still
- >others make excuses."
-
- You forgot "none". Ken/Ryu/Sagat moves (yes the knee does not need to be
- charged.)
-
- -Zephyr
-