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- Path: sparky!uunet!news.tek.com!shaman!pogo!kevind
- From: kevind@pogo.wv.tek.com (Kevin Draz)
- Newsgroups: alt.folklore.computers
- Subject: Re: QUESTION: What was the 1st computer game?
- Message-ID: <13958@pogo.wv.tek.com>
- Date: 18 Nov 92 08:37:08 GMT
- References: <wingo-101192101626@wingosmac.apple.com> <28115@castle.ed.ac.uk>
- Organization: Tektronix, Inc., Wilsonville, OR.
- Lines: 47
-
- In article <28115@castle.ed.ac.uk> ercm20@festival.ed.ac.uk (Sam Wilson) writes:
- >The Tektronix 405x series desktop micros (6800 based?) had a nice
- >spacewar type game (I've never seen the real spacewar so the similarity
- >is based on my interpretation of other people's description - several
- >levels of indirection there). You didn't need to turn off the
- >persistence to make a usable game since the initial drawing was so much
- >brighter than the stored image. The ships were just redrawn
- >continuously, making a bright image, and the stored afterimages left a
- >trail behind each ship. The screen got a little cluttered after while,
- >but it wasn't distracting or anything.
- >
-
- Ah, fond memories! The 4051 was the only machine I ever saw this game run
- on. The '51 was based on a 6800 at about 1Mhz, 8K onboard RAM with an
- optional 32K expander, and a DVST storage tube (11" diag.). Mass storage
- was cartridge tape, and the "OS" was PLOT-50, a Dartmouth-like BASIC with
- loads of sophisticated (for the day) graphics commands.
-
- This "spacewar" game was quite popular. Two players, keyboard controls.
- The catch was that the BASIC system was not fast enough to run the game: it
- was written in 6800 native code which took over the whole box when invoked.
- There was an undocumented language-escape call used to load 6.8K procedures.
-
- Sadly, the later generations of this loveable little machine were
- bit-sliced, essentially microcoded to run the PLOT-50 language. While they
- were orders of magnitude faster than the '51, they couldn't support the m.l.
- procedures.
-
- Doubtless my memories are biased, but I don't think I've ever had as much
- enjoyment out of any other computer than the old 4050's. They were very
- powerful for their day (PET's, TRS-80's, Apple II's etc. were several
- years newer design, yet less oomph), had a very robust language, and
- graphics which exceeded MAC's or PC's, until VGA's and the Mac II made an
- appearance. They were scientific/engineering platforms, in no way
- "personal" computers, yet the games they spawned seemed totally superior to
- the commercially released stuff for mainstream hardware. There were some
- very good Zork-like adventures as well as graphic games.
-
- My family gave away our last home-built 4051 to a high-school in our area
- just two years ago, still running perfectly, without ever having a hardware
- failure.
-
- KD
- --
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