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- Newsgroups: sci.virtual-worlds
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!mips!mips!decwrl!usenet.coe.montana.edu!news.u.washington.edu!milton.u.washington.edu!hlab
- From: bobp@hal.com (Bob Pendelton)
- Subject: Re: BOOK: Consciousness Explained
- Message-ID: <1992Jul29.070923.27341@u.washington.edu>
- Originator: hlab@milton.u.washington.edu
- Sender: news@u.washington.edu (USENET News System)
- Organization: HaL Computer Systems, Inc.
- References: <1992Jul26.074851.9150@u.washington.edu>
- Date: Mon, 27 Jul 1992 21:23:48 GMT
- Approved: cyberoid@milton.u.washington.edu
- Lines: 54
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-
-
- From article <1992Jul26.074851.9150@u.washington.edu>, by
- plains!kmagel@uunet.UU.NET (ken magel):
-
- > In Daniel Dennett's book COnsciousness Explained, he claims that human
- > beings
- > will never be fooled by computers, no matter how powerful those computers
- > eventually become. This seems unrealistic? Therefore, if we assume that
- > eventually computers will be capable of providing virtual worlds which can
- > include interactions which fool the human beings interacting in the world,
- > what would be the ethics involved in such a situation? Under what
- > circumstances
- > should a virtual world be established which provides incorrect experiences
- > to human beings who use it when those humans cannot determine that the
- > experiences
- > are incorrect? Further, if the virtual world is sufficiently detailed, how
- > will humans be able to distinguish what they do in that world from what they
- > do in the "real" world?
- > Will it matter that they cannot?
-
- This all assumes that there is an either/or relationship between
- virtual reality and real reality. I can see the possibility of a
- blurring of that distinction. Imagine a head mounted display that
- includes a pair (at least) a pair of video cameras mounted toward the
- front of the display and microphones to pick up the local sound
- background. Add in the ability to use video cameras scattered about in
- real space to track the location and movement of real world objects.
-
- (Admittedly, this requires lots of bandwidth and compute power,
- but...)
-
- You then have the possibility of the mixing virtual input
- with real input. You even have the possibiility of mapping real things
- into virtual things.
-
- You make make your boss look like a little green troll, or a giant
- dragon. You could also accept his version of his appearance (God like,
- of course:-) or see him as he really is.
-
- Would you know which is real and which is virtual? Sometimes. But not
- always.
-
- Virtual reality/real reality, is not an either or sort of thing.
-
- Bob P.
-
-
-
- --
- Bob Pendleton | As an engineer I hate to hear:
- bobp@hal.com | 1) You've earned an "I told you so."
- Speaking only for myself. | 2) Our customers don't do that.
- <<< Odin, after the well of Mimir. >>>
-