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- Path: sparky!uunet!cs.utexas.edu!sdd.hp.com!mips!mips!decwrl!usenet.coe.montana.edu!news.u.washington.edu!milton.u.washington.edu!hlab
- From: bobp@hal.com (Bob Pendelton)
- Subject: Re: TECH: A discussion update for newcomers: distributed worlds
- Message-ID: <1992Jul29.070618.27185@u.washington.edu>
- Originator: hlab@milton.u.washington.edu
- Sender: news@u.washington.edu (USENET News System)
- Organization: HaL Computer Systems, Inc.
- References: <1992Jul24.051008.17131@u.washington.edu>
- Date: Mon, 27 Jul 1992 20:33:38 GMT
- Approved: cyberoid@milton.u.washington.edu
- Lines: 41
-
-
-
- From article <1992Jul24.051008.17131@u.washington.edu>, by
- thinman@netcom.com (Technically Sweet):
-
- > Real-time texture
- > mapping requires a fixed amount of time per pixel. As a target
- > surface gets larger the mip-map technique requires an escalating
- > number of operations per pixel.
-
- You build the mulitple levels of the mip-map from the pixmap once, and
- use them as often as you want. The technique is used in real time
- flight simulators. It's used because it can be done in real time, and
- because is gives good visual quality without the distortion caused
- that results from sampling fixed texture maps.
-
- Like I said, I don't really UNDERSTAND it. But I can see the value in
- it and I've seen it's application.
-
- Mip-maps, and for that matter all forms or texture maps, are memory
- intensive. So, I don't expect to see much use of them on small
- machines.
-
- Just to comment on the scope of the job required to define a 3D
- rendering interface:
-
- I just printed out the PEXlib draft standard. This describes and Xlib
- level 3D rendering interface. The document is 462 pages of terse text.
- Not far from I have a copy of Tom Gaskins' "PHIGS Programming Manual."
- It is 908 pages long.
-
- Pick something simple or be prepared to deal with this level of
- complexity.
-
- Bob P.
-
- --
- Bob Pendleton | As an engineer I hate to hear:
- bobp@hal.com | 1) You've earned an "I told you so."
- Speaking only for myself. | 2) Our customers don't do that.
- <<< Odin, after the well of Mimir. >>>
-