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- Newsgroups: sci.virtual-worlds
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!wupost!gumby!destroyer!ubc-cs!uw-beaver!news.u.washington.edu!milton.u.washington.edu!hlab
- From: broehl@sunee.waterloo.edu (Bernie Roehl)
- Subject: Re: TECH: My standard is better than your standard.
- Message-ID: <Bs08MI.51v@watserv1.waterloo.edu>
- Originator: hlab@milton.u.washington.edu
- Sender: news@u.washington.edu (USENET News System)
- Organization: University of Waterloo
- References: <1992Jul19.055422.12836@u.washington.edu> <1992Jul26.075108.9516@u.w
- Date: Sun, 26 Jul 1992 16:32:41 GMT
- Approved: cyberoid@milton.u.washington.edu
- Lines: 100
-
-
- In article <1992Jul26.075108.9516@u.washington.edu> dlwood@mailbox.syr.edu (Davi
- d L Wood) writes:
-
- >If the universe is defined by a message router [...]
-
- That's the point of contention, really... but more on this later...
-
- >that the message router should only inform you
- >(the client) of the existence of an object only if it occupies one or more
- >pixels after being projected with perspective shrinkage.
-
- Right. Of course, this depends on what your display's resolution is; do we
- want the router to have to deal with things like that? If it does, it isn't
- just a router... it's something else entirely.
-
- The other problem is that this still doesn't reduce the amount of data enough.
- If I look out my window right now, I can see the house across the street.
- Including the house in my rendering database is no problem; however, including
- all its contents (down to the forks and knives in the kitchen drawers) would
- be. Yet if it weren't for intervening walls, I could certain see a fork
- at that distance.
-
- With just size/distance clipping, most of the objects in the house wouldn't
- get clipped, even though I can't see them; more memory and more workload for
- my poor renderer to have to deal with.
-
- > store in the machine's memory only the geometry and attributes (and
- > ...behavior?) of those objects that contribute to a pixel or more after
- > perspective projection.
-
- Not clear if by "the machine's memory" you mean memory in the router or in
- the rendering station. The latter I would agree with, the former I wouldn't.
- In any case, I suspect that isn't enough.
-
- >I don't know about you, but objects flickering in and out in my peripheral
- >vision would be a bit distracting! :) But, clipping is best handled by the
- >renderer, not the message router.
-
- It's all related, though...
- If someone moves around in the hypothetical house across the street, do I need
- to know about it? Based on size/distance, yes... based on obstruction by
- walls, no. And even if I can see it, I can't necessarily interact with it
- (we need to reduce the number of object-object collision tests that must be
- done, since otherwise it's an N-squared problem and *very* expensive).
-
- >I really like the idea of a message router controlling the passing
- >of messages between objects in a world.
-
- Which raises all the problems of centralization. A new object enters the world,
- the router has to do size/distance testing between it and each of the 10,000
- objects already there.
-
- >the clients should never be trusted to
- >perform any task that you can do yourself (where "you" is the server).
-
- That's a fundamental philosophical difference between us. The server should
- never do anything that can be handled by the clients, since there is far more
- computing power in the clients (of which there are many) that there is in the
- server (of which there is but one). The router should do as little as possible,
- and if we can figure out a way to eliminate it altogether, so much the better;
- otherwise, sooner or later, it will become the bottleneck.
-
- >128 bits is not enough.
-
- Not enough for *what*? Quantum-level descriptions of the *entire universe* can
- be handled in 128 bits. It's not like internet addresses or color palettes or
- DOS memory; we're talking the basic physical dimensions of the universe, here.
-
- >You could use a system of variable length coordinates. An id byte would
- >indicate how many bits (or bytes, take your choice) are used to locate a
- >coordinate. Really, anything to extend the ability of the protocol
- >is better than putting a limit like 16 bytes.
-
- I agree with this wholeheartedly.
-
- >I'll admit 16 bytes is
- >fairly hefty, but if you want to dump an entire universe into a file [...]
-
- Wow, between your high-capacity disk drives and Jeremy Lee's processor, you'd
- have one heck of a VR station!
-
- >Honestly, how much CPU time is burned up by sorting out messages and
- >occassionally computing a size over distance function? Not much.
-
- For 10,000 objects at 30 frames/sec? Using Cray XXII's as routers may
- be a swell idea, but here in Canada our research budgets are kind of limited
- right at the moment...
-
- >You NEED a central control by definition of DOMAIN.
-
- A fundamental centralization vs decentralization debate.
-
- I think we're zooming in on the most important issues here... let's keep at it.
-
- --
- Bernie Roehl, University of Waterloo Electrical Engineering Dept
- Mail: broehl@sunee.waterloo.edu OR broehl@sunee.UWaterloo.ca
- BangPath: uunet!watmath!sunee!broehl
- Voice: (519) 885-1211 x 2607 [work]
-