home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!zephyr.ens.tek.com!uw-beaver!news.u.washington.edu!milton.u.washington.edu!hlab
- From: cyberoid@u.washington.edu (Bob Jacobson)
- Newsgroups: sci.virtual-worlds
- Subject: INDUSTRY: Asia Report (Japan & Korea), July 1992
- Message-ID: <1992Jul22.010814.10106@u.washington.edu>
- Date: 19 Jul 92 20:44:07 GMT
- Sender: news@u.washington.edu (USENET News System)
- Organization: University of Washington
- Lines: 199
- Approved: cyberoid@milton.u.washington.edu
- Originator: hlab@milton.u.washington.edu
-
-
-
- Asia Report, July 1992
- ---------------------
-
- The nine hours aloft no longer seem endless to me. Winging my
- way west from Seattle to Tokyo, I can only think of all the things
- that need to be done, from finding my way to my hotel to preparing for
- many meetings, before we land. It used to be that the flight itself
- was intimidating; now I only concern myself with what's to follow.
-
- And of course, as with my three visits before, the Japanese
- have gone out of their way to make visitors like me feel welcome.
- It's just a short train ride from Narita International Airport, out in
- the rice fields, to Tokyo; and then a shorter trip by underground to
- my hotel. Everyone seems willing to help. No longer are gaijin
- (foreigners; literally "those of the red noses," sunburned because
- they protrude) occasional curiosities; many complain, in fact, that
- they are taken for granted and excluded from too much of Japanese
- life. But those recently arrived still are accorded special
- attention. Tokyo is a breeze.
-
- In Tokyo, late June and early July can be terribly hot; this
- time, however, they are just tepid, with lots of rain. Naturally
- (being a former Californian unused to rain), I have left my umbrella
- home in Seattle. Thanks to my friends at Nomura Research who have
- kindly loaned me a company bumbershoot, or I would be terribly wet
- indeed!
-
- I've come to be a part of the International Conference on
- Artificial Reality and Tele-Existence 1992 (ICAT 92), to be held from
- July 1-3 at the TEPIA High-Tech Exhibition Hall. It's a formidable
- gathering. Over three days we will hear from an impressive group of
- commentators, researchers, and developers, both Japanese and American.
- (Unlike the first ICAT held last year, this one's agenda is limited to
- researchers from the two nations, which gives it a conspiratorial air:
- European observers could rightfully be alarmed, were it the case that
- there was actual collaboration between Japanese and Americans, which
- is in fact less the case than one might expect or desire.)
-
- In my first two days in Tokyo, I spent time with professional
- consultants, friends, and colleagues. My only "discovery" was that
- Toyota is experimenting with a simulator for an unknown purpose, a
- "secret" which is apparently widely known within Japan. The ambience
- in Tokyo has become subdued, possibly due to the typhoon weather,
- possibly because, as in North America, the "bubble economy" is going
- to beans and the political circus has finally become too tiresome and
- unimaginative to entertain the formerly captive Japanese civic
- audience.
-
- * * *
-
- The ICAT itself was struck by some of the same malaise. Some
- of the presentations restated last year's accomplishments, with a few
- embellishments. This year, unlike last (when Jaron Lanier and the W
- Industries game were all the rage), there were no "breakthroughs" to
- announce. I was surprised, in fact, to discover, in firms and
- research entities, and despite many rumors, no organized effort to
- bring forth a virtual reality application of commercial importance.
- As in the U.S., the technology is being sequestered in research
- laboratories rather than brought into the real world of industrial/
- commercial applications. The attendance at this ICAT was one-half of
- last year's, reportedly because firms generally are cutting back on
- their research and travel budgets.
-
- The ICAT, however, has become an important social event that
- creates for a (too brief) moment an opening between researchers and
- developers in the East and the West. There was lively conversation
- not only among participants but with attendees. Drs. Susumu Tachi and
- Michitaka Hirose (both U of Tokyo), co-organizers of the event with
- NTTUs Gen Suzuki and others, were cordial hosts and still Japan's best
- and most ardent advocates for the virtual world.
-
- ICAT also had its share of important announcements: Mark Bolas
- introduced the new Fake Space full-color Boom; Steve Glenn
- demonstrated SimGraphics new amusement-oriented systems; Reflection
- Technologies' David Higgins announced a coming, approximately 800 x
- 1000 Private Eye; and Beth Marcus revealed Exos Corporation's plans to
- develop glovelike devices capable of receiving feedback as well as
- generating signals. Mitsubishi Nuclear Energy Laboratories'
- environment modeling system was a suggestive precursor of VR systems
- to come. COMPEC, via David Traub, made its appearance as a broker of
- experts working in the field, mostly for other American companies, who
- are available to solve industrial VR problems.
-
- On the research side, NTT's and NEC's ongoing struggles to
- bring to life the collaborative workplace were echoed by Carnegie
- Mellon's "Virtual Art Museum" project described by Carl Loeffler,
- whose efforts to create a transcontinental salon seem on the verge of
- success. Steve Bryson reported on NASA's continuing successes in its
- visualization program, Martin Buss discussed advances in intelligent
- agentry being pursued at the U of Tokyo, and John Latta used the
- example of "virtual baseball" to bitingly dissect overly glitzy
- predictions for the VR market.
-
- Others who gave presentations were M. Akamatsu of IPRI, a MITI
- laboratory; and Tsukuba University's Hiroo Iwata, whose work in haptic
- walkthroughs is beginning to confront the theoretical challenges posed
- by navigational issues.
-
- During the closing panel, Dr. Tachi led a spirited discussion
- on the future of the virtual world which found each of the panelists
- staking out her or his own turf. Warren Robinett, whose opening
- speech described the eclectic and uniquely engineered work at the U of
- North Carolina, took a decidely negative view: "Just show me one good
- application, please!" he pleaded. Steve Bryson, at the other end of
- the emotional spectrum, noted that advancements are being made in the
- technology and that applications are just around the corner.
- Somewhere in-between were Beth Marcus and me, whose positions can be
- described as pragmatic and cautiously optimistic -- what you might
- expect from small-business startups. Synthesizing all of these varied
- viewpoints was Dr. Hirose, who concluded that we once again have left
- open more questions for successive meetings.
-
- The conclusory parties for this ICAT, like the event itself,
- were a bit more subdued. I remember leaving a noisy, smokey (and
- expensive: $25 cover charge!) nightclub with Warren Robinett and
- spending the entire walk back to our hotel consumed in discussions of
- applications, overengineering, the future of the field, and so forth.
- We didn't even notice the Imperial graveyard through which we had
- passed; in our intense concern, we might have been in Cleveland.
-
- * * *
-
- The next week, before a brief tour of Korea, I spent time with
- my friends at Matsushita Electric Works, who have become famous for
- the work of Dr. Nomura's team on the "Virtual Kitchen/Showroom." This
- innovation, which is part of a computerized retail and manufacturing
- system, is on the verge of being converted into a consumer product
- with potentially greater public appeal. I promised not to describe
- this development, but have since seen it mentioned in the VR press; so
- if you are diligent, you will eventually hear about it and maybe even
- experience it in the not too distant future. Personally, I think the
- application suffers from the preconceptions of the engineers who built
- it regarding what end users actually desire. Technically, however, it
- is an intriguing variation on the self-contained VR experience which,
- with some design changes, could very well find a market.
-
- Regrettably, my other meetings in Japan -- more of which had
- to do with multimedia applications than true virtual world technology
- -- must remain confidential. Generally my experiences underline
- Warren Robinett's cry for a "good application": in Japan as in North
- America, things seem to be bogged down while a hundred, a thousand
- studies are being done. Researchers and developers with good ideas,
- like Osaka Gas Co.'s Hiroshi Matsushita, are still not getting the
- support they require.
-
- In his recent book, A STRATEGY FOR CREATION, senior researcher
- Murakami-san of the Nomura Research Institute details how Japanese
- firms can instill innovation and creativity among their docile
- workforces. Unfortunately, this desire for change is not yet
- reflected in Japanese organizational practice. The pervasive
- conservatism of Japanese industrial life is most hard-felt by those
- trying to push the boundaries, as are our colleagues working in the
- virtual world.
-
- * * *
-
- Leaving Japan for Korea, I was the guest of Dr. Kwangyeon
- (Kaye) Wohn of the Korean Advanced Institute for Science and
- Technology, or KAIST. Dr. Wohn presides over two teams of graduate
- students working in the areas of computervision, computer music, and
- virtual reality. These teams are quite good and the resources
- available to them are substantial. A close collaborator with KAIST is
- KRISS, the Korean Research Institute for Standards and Science
- (equivalent to the U.S. NIST). Dr. Nahm Sik Lee of KRISS is leading
- efforts to bring Korea into the age of the virtual world.
- Unfortunately, the National Computer Program shepherded by Dr. Wohn
- and others to give the domestic industry a boost went bust under the
- pressures of a tightening world economy.
-
- Dr. Wohn also introduced me to the SAIT, the Samsung Advanced
- Institute for Technology, presided over by Dr. Jin W. Soh. This
- facility resembles Xerox PARC in its style and breadth of interests
- (except everyone wears a uniform smock over his or her work clothes).
- Samsung reportedly wants to build a VR game that can sell for under
- $200, a formidable challenge and one that puts the company in future
- direct competition with many firms holding the same aspiration.
-
- In all, I was struck by the enthusiasm of the Koreans and
- their determination to make it happen. They are generally well
- informed about developments in other regions, though (it became
- apparent) not deeply familiar with the actual quality of these
- developments. However, I have been told, the Koreans learn fast.
- Samsung just purchased the largest electronics firm in the former East
- Germany. Anything remains possible under these fast-changing
- conditions.
-
- Friends have asked me to describe Korea, in comparison with
- Japan and other Asian societies. I have only been to Japan, but my
- simple advice is to turn Japan on its head, and you have Korea. Those
- who have been there will understand; those who have not should visit.
-
- This is not the definitive report on Japan and Korea. That
- remains to be written. An installment would be appropriate six months
- or a year from now, when the current financial malaise passes.
-
-
- Bob Jacobson
-