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- From: mcirvin@husc8.harvard.edu (Mcirvin)
- Newsgroups: sci.physics
- Subject: A long-winded primer on four-vectors (part 2)
- Keywords: four-vectors
- Message-ID: <1992Jul21.182438.14032@husc3.harvard.edu>
- Date: 21 Jul 92 22:24:36 GMT
- Article-I.D.: husc3.1992Jul21.182438.14032
- References: <mcirvin.711489157@husc10> <130889@lll-winken.LLNL.GOV> <mcirvin.711673227@husc8> <1992Jul21.141253.17366@jlc.mv.com>
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-
- (This is part 2 of a lengthy post on four-vectors.)
-
- IV. Physics
-
- All this becomes useful in relativity when you start expressing
- physical quantities as four-vectors. One such quantity is
- the energy-momentum four-vector associated with an object: its
- time component is the total energy, and its spatial components
- are the components of momentum. These are all in the same
- units if we set c = 1. The vector's invariant squared
- "length,"
-
- a 2 2 2
- P P = E -|p| = m
- a ,
-
- is mass squared, which does not change under Lorentz transformations.
- E and p do, though, since they're just components of the vector.
- In the rest frame, though, p = 0 and E = m, so m is also
- the rest energy, E = mc^2, if we don't set c = 1.
- 0
-
- For a photon, m = 0, so the vector is a "null vector," one with
- zero length; but because of the minus signs in the metric, that
- doesn't mean that the components are all zero, just that E = |p|.
- In the units we're used to, that relation becomes E = pc.
-
- The coordinates of events in spacetime can also be represented
- by four-vectors, and this is where kinematics comes in. In
- this case the time component is the time of the event and the
- spatial components give the position, in some reference frame.
- The same rules used to transform the energy-momentum vector
- now give the prescription for finding the position and time
- of the event in any frame.
-
- Subtracting the coordinates of two ordinary vectors in
- three-space gives the displacement of one position from
- another, and the length of the vector is the distance
- between the points. Likewise, if a vector D = (t,x,y,z)
- is the difference between two events' coordinates, we can
- define an invariant quantity
-
- a 2 2 2 2
- D D = D - D - D - D
- a t x y z ,
-
- which can be positive, negative, or zero! If it's positive,
- then its square root is the proper time experienced by an
- object traveling at constant speed from one event to the
- other. If it's negative, then the events are too far apart
- to travel from one to the other, and the square root of minus
- this quantity is sometimes called "proper distance." If it's
- zero, then the path from one to the other is called "lightlike,"
- and a light beam traveling at c can get from one event to the
- other, experiencing zero proper time.
-
- If a four-vector has zero length in one frame, it will
- have zero length in *all* frames, since length is invariant
- under Lorentz transformations. This is the expression in
- the four-vector formalism of the postulate that the speed
- of light is the same for all observers.
-
- Intervals with positive squared lengths (and real proper
- times) are called "timelike," and intervals with
- negative squared lengths (and real proper distances) are
- called "spacelike." Information can only travel along
- timelike or lightlike intervals. The proper time experienced
- by a high-velocity traveler (or, of more experimental
- importance, a high-velocity subatomic particle) who
- accelerates in arbitrary complicated ways may be
- found by integrating up the proper times for short
- segments of the path.
-
- Kinematics is properly handled by taking derivatives with
- respect to *proper* time, at least for things traveling at
- less than c. The velocity four-vector V is the derivative
- of the displacement vector with respect to proper time. It
- always has an invariant length of 1. Its spatial
- components are not the three-dimensional velocity, but the
- velocity times the time-dilation factor gamma; the time
- component is gamma. We then have a very nice-looking
- relation between four-vectors
-
- P = mV ,
-
- where P is the four-momentum, V is the four-velocity, and
- m is the invariant, unchanging mass. The velocity four-
- vector becomes ill-defined for things traveling at the
- speed of light, along intervals that always have a
- length of zero; this is consistent with the fact that
- for these objects m = 0, yet P is still nonzero.
-
- Four-acceleration A is the derivative of four-velocity with
- respect to time. We can define a quantity called the
- four-force, under which definition
-
- F = mA.
-
- This is generally easier to work with than three-dimensional
- forces, especially when handling electromagnetism. Electro-
- magnetism involves more complicated quantities, like four-
- dimensional tensors. I should mention, though, that the electric
- potential and magnetic vector potential combine quite nicely
- (in the proper units) to form a four-vector, which transforms
- by the very same rules as any other four-vector, as long as
- you're careful to take into account *where* and *when* the
- potential is being evaluated in each frame.
-
- V. Remarks
-
- From what I've said in this article it is possible to do
- an extraordinary variety of calculations in relativistic
- kinematics with a minimum of mathematical pain and a greatly
- reduced amount of conceptual confusion. Many things become
- easier if you do as much of the work as possible in terms of
- quantities with simple Lorentz transformation properties,
- or what physicists call "manifest covariance."
-
- Also, some of the simplicity of this notation carries
- over into *general* relativity, where the metric g is
- no longer a constant diagonal matrix, but codifies the
- gravitational field! Not to use covariant quantities in
- such a situation would be patently insane.
-
- Note that is ridiculous, with this formalism, to call
- the time component of P the "mass" when what I've been
- calling m shows up in so many nice places.
-
- I hope this was comprehensible.
-
- --
- Matt McIrvin, grad student, Dept. of Physics, Harvard University
- mcirvin@husc.harvard.edu mumble mumble mumble mumble mumble
-