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- Newsgroups: comp.sys.sgi
- Path: sparky!uunet!paladin.american.edu!darwin.sura.net!mips!odin!fido!chopin.asd.sgi.com!grege
- From: grege@chopin.asd.sgi.com (Greg Estes)
- Subject: Re: VGXT vs. Reality Engine
- Message-ID: <nlqjecs@fido.asd.sgi.com>
- Sender: news@fido.asd.sgi.com (Usenet News Admin)
- Organization: Silicon Graphics, Inc.
- References: <jboyle.711872066@godzilla.cgl.citri.edu.au> <nllj1p4@fido.asd.sgi.com> <1992Jul23.190501.21665@cco.caltech.edu>
- Date: Thu, 23 Jul 1992 19:54:03 GMT
- Lines: 14
-
- In article <1992Jul23.190501.21665@cco.caltech.edu>, andrey@cco.caltech.edu (Andre T. Yew) writes:
- |> grege@chopin.asd.sgi.com (Greg Estes) writes:
- |>
- |> >New texture mapping modes, including bicubic interpolation and
- |> > 3D textures
- |>
- |> By 3D textures, do you mean bump-mapping or volume
- |> textures (Perlin textures)?
- |>
- |> --Andre
-
- Volume. Up to 128 x 128 x 64, mip-mapped.
-
- GE
-