home *** CD-ROM | disk | FTP | other *** search
- Newsgroups: comp.sys.sgi
- Path: sparky!uunet!cis.ohio-state.edu!zaphod.mps.ohio-state.edu!mips!odin!fido!mds
- From: mds@sgi.com (Mark Stadler)
- Subject: Re: VGX Texture Spans
- Message-ID: <njtdpto@fido.asd.sgi.com>
- Sender: news@fido.asd.sgi.com (Usenet News Admin)
- Organization: Silicon Graphics, Inc.
- References: <1992Jul22.082023.20740@nntp.csl.sony.co.jp>
- Distribution: comp
- Date: Wed, 22 Jul 1992 09:05:55 GMT
- Lines: 22
-
- In article <1992Jul22.082023.20740@nntp.csl.sony.co.jp> stevef@csl.sony.co.jp writes:
- >
- >
- >After upgrading to Irix4.0 on a Iris4D/320vgx I have been reading the
- >Graphics LIbrary Programming Tools and Techniques to optimize some
- >graphics performance.
- >
- >On pg 2-46 they talk about not overflowing the hardware texture
- >memory and give a table of memory size for 5-span and 10-span systems.
- >
- >I have tried hinv -v but there is no mention of # of texture spans...
- >does anyone know how I can find out how many "texture spans" I have???
- >
- >
-
- run /usr/gfx/gfxinfo. it will tell you how many spans each head has
- installed. (the only possible answers are 5 and 10). your systems
- have only a single head, skywriters have 2 heads.
-
-
- --
- -- mds [aka Mark D Stadler mds@sgi.com ...!uunet!sgi!mds (415)335-1327]
-