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- Path: sparky!uunet!sun-barr!sh.wide!wnoc-tyo-news!scslwide!socslgw!stevef
- From: stevef@csl.sony.co.jp
- Newsgroups: comp.sys.sgi
- Subject: VGX Texture Spans
- Message-ID: <1992Jul22.082023.20740@nntp.csl.sony.co.jp>
- Date: 22 Jul 92 08:21:02 GMT
- Sender: news@nntp.csl.sony.co.jp (Usenet News System)
- Distribution: comp
- Organization: Sony Computer Science Laboratory Inc., Tokyo, Japan
- Lines: 24
- Nntp-Posting-Host: dune.csl.sony.co.jp
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-
- After upgrading to Irix4.0 on a Iris4D/320vgx I have been reading the
- Graphics LIbrary Programming Tools and Techniques to optimize some
- graphics performance.
-
- On pg 2-46 they talk about not overflowing the hardware texture
- memory and give a table of memory size for 5-span and 10-span systems.
-
- I have tried hinv -v but there is no mention of # of texture spans...
- does anyone know how I can find out how many "texture spans" I have???
-
-
- Thanks in Advance,
-
-
- Steve
- --
- -------------------------------------------------------------
- Steve Franks Mail: Sony Computer Science Lab
- $@9%DkIp(J
- EMail: stevef@csl.sony.co.jp Takanawa Muse Bldg.
- Phone: +81-3-3448-4380 3-14-13 Higashigotanda
- Fax: +81-3-3448-4273 Shinagawa-ku, Tokyo 141 Japan
-