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- Path: sparky!uunet!zaphod.mps.ohio-state.edu!cis.ohio-state.edu!ucbvax!edinboro.edu!a644690c
- From: a644690c@edinboro.edu ("Adam J. Conover")
- Newsgroups: comp.sys.atari.8bit
- Subject: Perspectives on Piracy (My Error??).
- Message-ID: <0095E574CA91AF40.20200BCA@edinboro.edu>
- Date: 30 Jul 92 13:42:10 GMT
- Sender: daemon@ucbvax.BERKELEY.EDU
- Lines: 54
-
- > Adam,
- >
- > I follow your point about buyig an original from a friend, but I don't
- > condone cpying commercial programs, even if the company "isn't around
- > anymore." If the company had folded, the softwar reverts back to the
- > author. A lot of comapnies that aren't in the Atari market anymore are
- > still around. The best thing, would be to get the company to release
- > the old commercial game into the public domain. If a company isn't
- > around (ie alive), we should tr to get ahold of the author, andsee if
- > he/she will release the program into the PD. Who knows who wrote
- > Paperclip, for example? Wouldn't it be nice to get software out into
- > the public domain, and maybe if we get lucky, source code could come with
- > it, for someone like Bob Puff to make an update.
- >
- > That's the solution, not piracy.
- >
- > Pattie Rayl (Atari Interface)
-
- You make an interesting point about the actual ownership of software. I
- have always been under the impression that work done for hire or contract
- becomes the legal property of the contractor or company involved. Similar
- to the early Atari days where Programmers were not even allowed to include
- their names in there works. If the law does indeed state that the copyright
- falls back to the programmer if a company collapses, then my opinion
- certainly changes in that respect. Software Piracy IS theft, I admit... and
- we, as responsible Atari owners, should make every effort to own 'legal' copies
- of all our software. But... at what expense? How much time and money would
- have to be spent to reach the proper individuals? And how many of those people
- have already relinquished there copyright? I have seen many old games on
- legitimate BBSs where the author evidently gave up the copyright. Who
- do we contact to find out if these copyrights are still valid? Then there is
- a question about companies that are still around that no longer support the
- 8bit stuff (ICD for example): What are we supposed to do when a company simply
- just sits on a copyright? (IMHO- ICD made some of the finest stuff available!)
-
- [Just A thought: ICD wants to sell the rights to a lot of there 8bit stuff.
- No one (or company) wants to invest in an 'obsolete' platform. Would it be
- possible for 'the 8bit community' to purchase the rights to this Software??
- We could take up some sort of collection, buy the rights, and release it
- into PD. This approach could work with a lot of old software. If enough
- money can not be raised by a group, then that should just show the company that
- their product is indeed 'obsolete' and they should take what they get. Anyway,
- Is this a real solution???]
-
- Granted, getting all the great old titles released into the Public Domain
- would be fantastic, but how realistic is that? I doubt many companies would
- be willing to simply 'Give up' there rights to a package. And, as I said,
- tracking down those old authors may be an impossibility. Legality is NOT
- morality... they rarely mesh. These kind of decisions must ultimately rest
- with the individual, and we must just use some common sense.
-
- -Adam Conover.
- a644690c@edinboro.edu
-
-