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- Path: sparky!uunet!olivea!decwrl!sun-barr!ames!apple!apple!netcomsv!mork!payner
- From: payner@netcom.com (Rich Payne)
- Newsgroups: comp.sys.apple2
- Subject: Re: The Perennial Piracy Debate (was Re: Bilestoad)
- Message-ID: <bxgmdhg.payner@netcom.com>
- Date: 23 Jul 92 15:13:17 GMT
- References: <1992Jul21.215710.12912@sunb10.cs.uiuc.edu> <6vfmmzb.payner@netcom.com> <bazyar.711852801@teal>
- Organization: Netcom - Online Communication Services (408 241-9760 guest)
- Lines: 106
-
- In article <bazyar.711852801@teal> bazyar@teal.csn.org (Jawaid Bazyar) writes:
- >payner@netcom.com (Rich Payne) writes:
- >
- >>In article <1992Jul21.215710.12912@sunb10.cs.uiuc.edu> ejohnson@sparc3.cs.uiuc.edu (Eric E Johnson) writes:
- >>>In <h5dmpaj.payner@netcom.com> payner@netcom.com (Rich Payne) writes:
- >>>
- >>>>You deleted the text that I was responding to. The publisher did not pay
- >>>>the author for the copies of bilestoad that it sold. THIS is why he has
- >>>>not written any more games for the A//. This is not a piracy issue.
- >>>
- >>>But it is. If the game would have not been pirated, much more money
- >>>would have been made for DataMost [I think that they are the ones who
- >>>published Bilestoad] and they might have stayed in business.
- >>>Regardless, someone lost money by a lot of piracy.
- >
- >>I do not believe that DataMost was in financial trouble when the Bilestoad
- >>came out. Your assumption that piracy was a major cause is probably
- >>wrong, but untestable, and therefore, not a meaningfull argument. The
- >>lost profits argument -assumes- that everyone who pirates a program could
- >>afford to buy is (no lost profits otherwise). I suspect that most of the
- >>time, this is not the case.
- >
- > Oh Rich, you are so wrong.
- > Pirates can afford huge hard drives (200MB and up).
- > Pirates can afford $700 USRobotics HST Modems.
- > Pirates can afford long distance phone bills.
- > Pirates can damned well affort to buy a game now and then.
- > You can justify if you wish, but piracy is a _crime_ punishable by
- >a $10,000 fine and up to *TEN* years in prison. Think about that
- >before you leap off and say that piracy doesn't hurt anyone.
-
- Wow, you know each and every pirate personally and can verify this?
- Do they also drive Mercedies? You need to learn to read.
-
- I am saying nothing at all about piracy, period. You are so wrong.
- What I said that there were some problems with the "lost profits"
- argument. This is all that I said. The rest you made up so that you
- could attack the issue. You would seem to have a personal problem here.
-
- >> And I suspect that the claimed lost profits
- >>exceed the expendable cash of the American public by an order of magnitude.
- >>Note, I am not defending piracy, but I am attacking the lost profits
- >>argument.
- >
- > The lost profits argument is valid. It's like saying, well, these
- >people now have this software. If they have it on their computer, and
- >use it, that's lost profits to the company whether the jackass pirate
- >had the money to pay for it or not.
-
- I need to check some numbers, but I bet that the claimed lost profits
- exceed the expendable income of America. If this is the case, the argument
- cannot be valid.
-
- >>None of which has any bearing on the fact that the PUBLISHER screwed the
- >>programs authur, they did not pay for the copies that they sold. Or do you
- >>call this piracy also?
- >
- > This is downright low, and I'm not defending DataMost. I'm attacking
- >your laxidaisical attitude towards one of the largest criminal operations
- >happening today.
-
- You need to learn to read dude, and stop making things up.
-
- >>The problems start when "an incredible number" -becomes- a number, and
- >>the number is used as a fact, and a basis for huge lost profits.
- >
- > But it _IS_, Rich. If all those people really loved that game, and
- >weren't scum-sucking pirate filth, they'd have paid for it. And guess
- >what? There'd have been a Bilestoad II, and other games by that
- >author. But, because 1) the publisher screwed over the author, and 2)
- >because noone paid for the game, the author left the II market.
-
- Supposition and loaded language presented as fact. You present a weak
- argument. And it is not true that "noone paid for the game". Unless you
- are calling the author a liar as well, which at this point would not
- surprise me.
-
- > I tell you what, Rich. You try being a software publisher sometime.
- >Piracy will become _very_ important you you when every illegal copy
- >means someone reaching into your pocket and stealing $20. Piracy is
- >not a game, piracy is not a 'ignore it and it will go away' problem,
- >piracy is a *crime* against those who are trying to keep the Apple IIgs
- >alive.
-
- And it is also your issue, not mine. If you want to talk about the lost
- profits argument, I will be glad to. As for the rest, you go non-linear,
- and seem to think that I said and implied tons of stuff that I absolutely
- did not say or imply. You even went as far as to edit out the line where
- I said that I am not defending piracy, just attacking the lost-profits
- argument. And I did not mean in general, but as it is being used by the
- software industry, specifically, and only.
-
- Is this really Jawaid? This is the first time I have seen you rant. And
- it is really sad that you went so far beyond what I had said to do so.
-
- Take it easy...
-
- >--
- > Jawaid Bazyar | Ask me about the GNO Multitasking Environment
- > Procyon, Inc. | for the Apple IIgs!
- > bazyar@cs.uiuc.edu | P.O Box 620334
- > --Apple II Forever!-- | Littleton, CO 80162-0334 (303) 933-4649
-
- Rich
-
- payner@netcom.com
-